Submitted by MattDuffy on Thu, 01/13/2011 - 17:10.
I was raised on graphic adventure games --they were the first videogames I ever played and have profoundly influenced my approach to games ever since. I was also raised on The Hitchhiker's Guide To The Galaxy, so naturally I jumped at the chance to write about the Hitchhiker's Guide To The Galaxy Remake, or H2G2 Remake for short. Unfortunately, it seems you can't turn back the clock.
Submitted by sebastian sohn on Fri, 06/04/2010 - 03:11.
When you read reviews about wargames that are turn-based, you often see a reference to a WWII wargame, Panzer General, 1994 by SSI. PG Forever is a fan made remake of both Panzer General and the sequel, Allied General with a bonus, all new WWI scenarios. The game plays like an Avalon Hill war board game of the 80's but is simpler because all the bookkeeping is done by the application.
I don't know why I enjoy adventure games. Why do you enjoy them? Maybe it has something to do with the fluffy hippie-talk that Michael Samyn keeps publishing about people wanting stories over gameplay. That's probably not true, but good storytelling can definitely amplify weakly interactive gameplay into a meaningful experience, and the King's Quest series is according-to-Hoyle proof of that.
The game is remade with voice acting, relatively lush graphics (compared to the 1986 original), and a streamlined interface using the AGS engine. Purists are going to recall the exploratory joys of the text parser, but if you're a new-skool design geek like me, you're going to prefer mouse-driven context-sensitivity. Use an item, right-click to cycle over the the walking icon, and then mosey right along, pretty smooth.
Oil's Well Redrilled is a re-make of the old Sierra game from 1983, created by FireStorm Productions. You should be aware of peak oil, because it you're not this game is just a hack-ish time-waster (and you won't survive the next decade). If you are, this game becomes ripe with metaphor, furling out to a meditative exercise on the nature of the beast, the hunger we share with it, and how we got to this point.
Like Spelunky, A Valley Without Wind is a procedurally-generated platformer, meaning levels are algorithmically generated and no two plays will ever be the same. But Valley is more than a platformer; it has elements of crafting, character advancement with a huge number of paths, and an adventure game-like narrative arc.
Once you complete the tutorial, you start in a town surrounded by many available wilderness squares; you select one, and transition to a sidescrolling level, with monsters to fight and with some elements, like trees and rocks, that you can destroy for resources. But within most wildernesses are buildings and dungeons, each a series of levels in their own right, in which you can find resources that provide you with powerups, or that can be used to craft better spells, or to create "guardian powers."
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