Tembac's latest is simpler and less ambitious than El Beso, but it weaves a hypnotism in a differen thread, perhaps more efficiently. You drive an Atari 2600-style, pixel-art race car around a linear track, trying to avoid colliding with people, other cars and rails. Or do you try? Failure is rewarded with video clips of spectacular accidents taken from real-life-race-car-racing, boludo. It's got a sort of zen simplicity to it that seems like a good idea when freshly lit.
When I first played it I tried to avoid the stars too, thinking it was a deadly bomb or something - every other collision ends the game, why not the star? Because it's flashing? Well, yeah. But I didn't figure that out for a while, so I'm just going through this monotonous grind, looking up at the big centered 0 that is my score, wondering if it's just there to taunt me, to juxtopose the idea of a score against the absurdity of a flat game. Then, after keeping up with the grind for a few minutes, I must have complted a lap, because the score increased by 100. I thought, "well shit, look at that." Then I ran into a star, and though "ok, it increases the difficulty of incrementally earning 100 points every few minutes against the limits of patience". Then I accidentally hit someone in that mode, and it didn't end the game, it scored me points. I learns real good.
Symphorophilia is a fancy term for getting a hard on when people get wiped out of existence in entertaining ways, the anticipation being the core thing. It's ostensibly the reason that this guy watches NASCAR. It's the reason that the TV exec in the film Live! claims that the pitch meeting was the first to actually give him an erection - such is the power of strongly implied risk probabilities. Sending that up with the contrast of extremely lofi art and sound assets with grainy but still live video may not be artistically inspired, but trancing us out to Ronald McDonald slowly raising his arms in cheer against stereoscopic colors and OCDJ tones pulls my trigger.