Messhof is the Charles Bukowski of games, and I say that having just discovered Bukowski for real the other night and then, you know, he was fresh in my mind. I could say he's maybe the William Burroughs of games? But That's Increpare, duh. Messhof isn't quite so misanthropic as Bukowski, but how else can you reflect on Randy Balma, so "drugged up on drugs", or the gag reflex of our meat-gouging protagonist in Pipe Dreamz?
Oh yeah, let that meat do its magic!
|Submitted by the99th on Mon, 01/31/2011 - 23:05.|
Deconstructed By Request
|Submitted by the99th on Fri, 06/05/2009 - 00:30.|
The nature of the human mind and its relationship to the body is something that we all probably dig on whenever we manipulate an embodied avatar. There´s this wet sense that comes with the control, whether making that body a tool for blowing up monsters or playing house. Striptease takes this axiom of game design and shatters it in the reflection of gender dynamics.
Nearly Ruined My Relationship
|Submitted by the99th on Tue, 04/28/2009 - 04:06.|
"I wanna play Mind Fuck!" she says.
"Yeah, we can play that."
So we play.
"What am I doing?"
"Points accrue every second or so, the first person to push shift gets the points."
Wouldn't Elliot Smith Be Proud
|Submitted by the99th on Mon, 11/24/2008 - 00:24.|
Billy Suicide is the flagship title of Mike Lasala, who has the trademark style of featuring a protagonist who may as well be him, with photoreal frames circa the 3DO era. This game is somewhat similar to a game I wanted to do back in 2007, except in my take on it your suicide was inevitable and the things you did beforehand would determine how people behaved at your funeral, and the resulting aftermath. Billy doesn't dig quite as deep as that causal model may have, but the episodic structure of this game suggests that the one-day-at-at-time model could bear out in interesting ways.