
2006 IGF Finalist
Given the tens of millions of dollars that major publishers pour into huge RTS titles like Age of Empires and Rise & Fall, can a small team of Danes possibly hope to compete in the same genre?
Well... yeah!
Okay, so you're not going to see hundreds of units rendered in minute detail clashing on the screen, and you're not going to have dozens and dozens of levels and all that jazz. What you will find, however, is a quick-playing, goofy little RTS that satisfies your jones for a little zerg-rush action--and offers cleverly designed levels that, unlike so many in the genre, do not automatically make you think of three other games with essentially the same level and the same objectives.













