Fibber is little more than a quiz; alternately, a cartoon Obama and a cartoon Romney say something they actually said, and you have to decide whether the statement is true or false. If you guess wrong, you lose one of a half dozen "articles of clothing" at screen bottom, and if they lie, and you catch them, the character loses an article of clothing. Sort of "strip gotcha."
|Submitted by costik on Mon, 05/21/2012 - 21:59.|
Not Quite "Tahrir, The Game"
|Submitted by costik on Thu, 03/03/2011 - 21:25.|
People Power is a game intended mainly as a tool for teaching the basics of non-violence resistance that, like its predecessor A Force More Powerful was funded by York Zimmerman, who make documentaries, with input from Ivan Marovic, one of the founders of Otpor!, a student group that helped to overthrow Serbian president Slobodan Milosevic. Game design is credited to Chris Maka, who used to work for Steve Jackson Games.
A Force More Powerful was a deep, complicated, and difficult game that was actually better for training in non-violent resistance than as a game; People Power seems to be a reaction to the problems with that game, at least inasmuch that play is straightforward and the UI simple. It still isn't great as a game qua game, but it does have some innovative features, could be useful in training, and is modestly fun, if often frustrating, to play. It ships with three scenarios (four, if you include the tutorial) plus a scenario editor that allows you to create your own.
Hero/Villlain--Two Sides of the Same Coin
|Submitted by sebastian sohn on Thu, 02/17/2011 - 03:34.|
Benedict Arnold is considered by the Americans as the ultimate traitor. However, to the British, Arnold was loyal to the British Crown, the legitimate rulers of the colony, making him a hero. Hero or villain--depends on which side you're on. Similarly, while most games portray Arabs as terrorists, there are games that show them in a different perspective.
Under Siege is a serious game designed by Radwan Kasmiya about the Palestinian hardship in the Second Intifada, the second Palestinian uprising during 1999-2000. The game is a military mission FPS set in the Middle East. You play different characters that America or Israel might call terrorists. All the missions are based on events documented by the United Nations.
Liberal Crime Squad
If You're Not Part of the Solution, You're Part of the Precipitate
|Submitted by Offriender on Mon, 02/14/2011 - 21:48.|
Liberal Crime Squad is a game that makes us nostalgic for a period in American history when hippies were looking for new direction in their lives, and were ripe to be snatched up by any cult or extremist group that needed the manpower. It simulates the answers to some interesting questions: What if someone could succeed today where the Symbionese Liberation Army failed? What if instead of causing a media storm with the kidnapping of Patty Hearst, they had simply “enlightened” her and returned her to her normal life as a newspaper heiress? What if they had managed to use their crimes to sway public opinion to the Liberal end of the spectrum instead of alienating everyone? Of course, reasonable discourse never enters the equation. The future of the nation is far too important for one to even bother with such naïve measures.
The Ineffable Failure of Memory
|Submitted by costik on Fri, 10/15/2010 - 15:40.|
From the McDonald's game to every day the same dream, Paolo Pedercini has given us excellent, polished games with a political viewpoint, sometimes an explicit one and sometimes making more subtle points. Memory Reloaded is a slight game, for Pedercini -- but there's a little more here than meets the eye.
When you start playing, it's obviously just a Memory variant, with cards representing left-wing global issues, like, say, "Peace in Palestine" or "the Migrant Workforce." But later on, you remember where that "Peace in Palestine" card was and uncover the second -- aha, you think, I'm about to make a match.
But -- no, it's not "Peace in Palestine." Now it's "Security for Israel." Buzzer sounds, match fails. And "Migrant Workforce" has become "the Mexican Invasion."
Did you make a mistake? Did you misremember? No; the game changes on you. All the happy, progressive issues gradually transform into dark, scary right-wing equivalents.
In other words, what Memory Reloaded is really about is the transformation of memory, changes in attitude under the pressure of political propaganda -- and the inability to accomplish anything in the face of partisan gridlock.
As a game qua game, it's very slight -- but the subtext is delivered cleverly.
Justified True Belief
|Submitted by costik on Fri, 06/12/2009 - 00:59.|
As my review of Runner suggested, perhaps the effective way to create emotional meaning in games is through metaphor. Gray is all metaphor, and is interesting precisely because it is. But it's also, well, very tedious to play. Which raises the question of whether art is effective through a metaphorical level even if it is, in some sense, bad craft.
Match Three Snark
|Submitted by costik on Wed, 03/18/2009 - 19:04.|
Layoff is developed by Tiltfactor Laboratory, which is run by Dr. Mary Flanagan, a well-regarded game studies academic, with funding from the NSF. Flanagan also runs Values at Play, which is devoted to studying how games are or can be expressive of social values.
Given these impressive facts, how interesting or successful is Layoff?
Little Brother´s Got Your Back
|Submitted by the99th on Wed, 03/11/2009 - 16:36.|
Gregory Weir swerves from the psychology of being trapped in a room or the body of a tentacled monster to give us a casualized take on the hacking type of game we could probably use more of. In fact, now that it´s been thematized to a more blantant puzzle, I think we can go ahead and level these things up to "sub-genre" status, in the same way that a Squire in FF Tactics levels up to become a Thief. The game itself doesn´t have a whole lot to do with actual hacking; it´s an abstract logic tracing game with time sensitivity on a turn-based cycle. That´s my one sentence analysis. You just click on these little packet launchers and try to clear a packet to the pyramid (why is the cliched hacking goal always a pyramid? Is there some Amon Ra/Illuminati current to the cyberpunk genre?). In order to clear it you have to shoot switches and things, which means you have to figure out the right order of packets to fire with the right timing.
The Exciting New Game of The Kennedys
Tabletop Tuesdays: Not a Gamer, JFK
|Submitted by costik on Tue, 12/16/2008 - 00:34.|
Now that we're in the throes of some new and even weirder version of "Camelot," Caroline Kennedy is being considered as Senate replacement for Hillary, and they've just renamed the goddamn Triboro Bridge the "RFK Bridge" (the swine), perhaps its time, since I'm also desperately low on games to write up for "Tabletop Tuesdays," to look at The Exciting New Game of the Kennedys.
Which, you know, is most empatically not new, since it was published during the Kennedy administration (my edition doesn't have a copyright date on it), and frankly that that exciting.
|Submitted by the99th on Thu, 10/30/2008 - 00:02.|
Campaign Rush is like Disaffected! meets Howard Dean for Iowa. The former was a satire of Kinko's and the latter an earnest campaign game paid for by the Democratic Party. Campaign Rush is a satire of campaigns paid for by CNN, who apparently are unclear yet as to whom is putting on whom.
The game involves clicking around to answer phones, deliver campaign literature to these callers, making copies of said literature, and of course drinking regular coffees. The game is on the verge of being fun, in a manner reminiscent of Diner Dash, but then something goes wrong. There are too many phone calls coming in, and there's a sense of meaninglessness associated with their trappings.