Agricola is an excellent agribusiness sim boardgame by Uwe Rosenberg. Agricola cleverly masks the econ engine by using food rather than money as a game currency. Vendors, goods, and your workers all get paid in food tokens, yellow colored dinner plates that suspiciously resemble gold coins. Furthermore the core game play revolves around a worker placement (action selection) mechanic, by which a player choose from a list of tasks, locking out that specific task from other players. Worker placement is an auction system that a player bids with time, both a worker's workday and player's turn order, rather than money for resources. The game is tense because you have limited workers but many urgent tasks that need to get done, while your competitors keep getting in the way of getting stuff done.
Agricola - Solo
Tabletop Tuesdays: Play-by-Web Solo Agricola
|Submitted by sebastian sohn on Wed, 05/23/2012 - 03:02.|