Pederasty

The Baron

Parsing Motivation

Type:
Interactive Fiction
Developer:
Victor Gijsbers

The Baron is a provocation, both in form and in content: in form, because it requires the player to choose not only actions but also an ethical philosophy; in content, because it asks what moral options remain for a person who recognizes himself as monstrous.

The design uses -- and takes full advantage of -- the text adventure format. Many parsed commands are followed by a multiple-choice question, asking us why we've made the choice we made. The motivation then colors the description that follows. Killing a small animal out of sadism is shown as a very different from killing it as an act of mercy.


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Operation Pedopriest

"Let the little children come to Me, and do not forbid them; for such is the Kingdom of Heaven" (Matthew 19: 13-14)

Type:
Flash
Developer:
Molleindustria

A while back, in the wake of my article Why You Owe the Columbine RPG, I had the pleasure of being shat on by an old conservative game designer who was convinced that a) games that tackle uncomfortable issues are hurting the ability of upstanding game designers like himself to make entertaining product and market it; and b) I was shamelessly hogging the spotlight.


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