Zatikon is from Chronic Logic, who have produced a whole slew of interesting games over the years, including Gish and Bridge Construction Set. It's a bit of a departure from them, both for its business model and for its gameplay.
Campaign is ostensibly a game of the 2008 US presidential elections; at start, you're given a choice of three Republican and three Democratic candidates (sorry, George). However, your "candidate" is like your king in Chess; they're all the same. 120 hit points, the same list of potential attacks, and so on. It's one of the pieces you move across the board.
The game is played on a square-gridded version of the continental US (guess Alaska and Hawaii don't count), divided into seven regions. In addition to your candidate, you start with three other units -- the possibilities include Hatchetmen, Spinmeisters, Fundraisers, and Operatives; you get to choose what combination you want.
Hundred Years' War is a game involving dozens of players, played out over a period of months, in which each player represents a nobleman of France, England, or one of the surrounding countries--except for the four who represent the Kings of England and France, the Black Prince, and the Dauphin, and to whom most of the rest of the players report. There are two complementary sides to the game--the economic game, which you can play with occasional updates to your fiefs' orders every few days, passing on money and troops to your liege; and the military game, which is played out in realtime, with players on one side messaging each other to coordinate the movement of armies across France and England.
There's nothing like this anywhere. BUT. This is basically a pure-text game, and one that requires a serious commitment to play.
Ticket to Ride was the winner of the 2004 Spiel des Jahres Award, the single most prestigious award world-wide for boardgames. And Alan Moon, its designer, is one of the most highly regarded designers of contemperary boardgames. From its website, the publishers, Days of Wonder, offer a free online-playable version of the game--with some limitations on free players.
The Noks is a very weird game--if it's a game at all.
Partly, it's a system of collectibles. There are several hundred "Noks" in the world at present, and the developers plan to add more over time. You can think of Noks as something like, say, Magic: The Gathering cards, except that they aren't cards. They're animated 3D avatars with backstories. Some of them sing songs or perform music. And most have something to tell you about the game itself, or the backstory of the Noks universe. To understand that universe, you'll need to collect--well maybe not "them all," but lots of them.
If you took a trading card game (TCG) like Magic: The Gathering, added some board wargame mechanics, and threw in an online player-matching server, you'd have something very much like SpiritWars.
As in Magic, you have a 'hand' of spells you can cast, with your hand replenished one card per turn. Some of the spells create power sources (think Magic lands), of differing colors; others create defenders who do not move, but can be used to block attacks of enemies nearby on more vulnerable creatures (think walls). Still others are units that can move and attack--think creatures.
SiSSYFiGHT 2000 is, like, an intense war between a bunch of girls who are all out to ruin each other's popularity and self-esteem. The object is to physically attack and majorly dis your enemies until they are totally mortified beyond belief. You'll never come out on top without making the right friends, so be careful who you're nice to. Because in the end, only the shrewdest will survive with their social status intact!
Robotopia is a cheerful sidescrolling shooter with a color palette remniscent of the arcade, in which you control a robot who can fly, zapping a huge variety of opponents and bosses. The single-player game has scads of challenging levels (ten in the demo); you level up over time and can purchase new weapons and equipment, for an RPG-like experience. And once you've gotten good at the controls (see below), you can go online* and battle others in deathmatch, "capture-the-flag" or "bounty-hunting" play.
Once Upon a Time is an innovative, quick-playing, four player game in which three players (the Wolf, the Prince, and the Evil Queen) hunt for and attempt to capture the fourth (the Princess). The first three players win by returning the Princess to their respective bases; the Princess wins by evading capture, collecting artifacts that allow her to defeat the others, and returning them to her own base.
...Because XCom is a trademark owned by Atari. But Laser Squad Nemesis is the true intellectual and gameplay heir of XCOM: UFO Defense (published in Europe as UFO: Enemy Unknown), the best-selling and best-loved computer game of 1995. No surprise there; Julian and Nick Gollop developed both games. But as is typical in this industry, they signed away all IP to get XCOM published.
If there were any justice in the world, they'd be spoken of in the same breath as Sid Meier and Will Wright--but in the late 90s, they found themselves with no publisher contract and no real hope of one, cast onto the slagheap by an industry that prizes brands above all and places no value on talent. And someone else owned the brand.
Din is hilarious. Mind you, I'm not sure it's playable (although it's a lot easier to play on my home system with good speakers than off a laptop at the Game Jam). It's also not a game that's going to take over your life -- it lasts 3 minutes, and you aren't likely to play it more than a few times, I suspect. But it's worth a look for its novel approach.
...when you Log In or Register. Gives you the ability to post to the forums and your own blog; to rate games and receive recommendations based on your ratings; and to bookmark games for later reference.