Puzzle Moppet is a 3D puzzle game inspired by Sokoban-style puzzles -- puzzles where you push blocks in a maze to traverse it, but cannot pull them, so solving the puzzle requires careful planning and spatial reasoning.
Adding the third dimension makes a big difference, however, since it considerably increases the complexity of possible puzzles. Additionally, new elements are added over the course of the game; ice blocks that slide infinitely until stopped by an obstacle, levitators that lift boxes up to a predefined level, elevators to allow your character (the eponymous moppet) to move between levels, and so on.
Neonplat2 is one of those hastily-made games by a developer who sets himself a goal of creating a bunch of games quickly, and while it has some of the flaws of such games -- primarily a lack of polish and balance -- it has some strong points as well.
It's a platformer, with platforms slowly moving across space. Falling off the bottom makes you fall from the top. Some platforms are colored, but others are white; to complete a "level," you must run the length of each white platform.
Enemies--and there are quite a variety--appear from the top; some can be defeated by bouncing atop them, Mario style, and others require you to throw (Z key) a ball you've previously picked up. In addition to enemies, there are quite a variety of powerups that give you temporary special abilities.
NeonPlat2 has an engaging feeling, requiring quick reflexes, and imparts the sense of progress you want in an action game -- and yet the algorithmically generated nature of the game eventually makes you lose interest. An enemy spawn at the wrong place can kill you (or damage health) through no error of your own; random placement of powerups means that they are often essentially useless; as with many algorithmically generated videogames (back into the dim early history of the arcade), increasing spawns of enemies eventually grind you into dust.
It's a game done in a week, and for a game done in a week, it's highly impressive; there's almost a game here. But you'd need months to polish it, really -- which makes me think of Chris Hecker's rant at GDC a few years ago calling on indie developers to "finish their games."
This is mildly entertaining -- it's a promotional Flash game from a Swedish company called Thule that's selling somethingorother I can't quite figure out from either the game or the website, but then, I don't really care, either. It's a mildly satirical remake of Oregon Trail, and its main appeal is that a sort of retro nostalgia: It looks like an early 80s game, with CGA-style graphics, sparse MIDI sound, and all controls via the keyboard. Instead of pioneering the wilderness, you're taking a road trip from Chicago to the West Coast, and your resources are mainly fast food from the mini-mart, and gas.
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