Submitted by MattDuffy on Thu, 01/13/2011 - 17:10.
I was raised on graphic adventure games --they were the first videogames I ever played and have profoundly influenced my approach to games ever since. I was also raised on The Hitchhiker's Guide To The Galaxy, so naturally I jumped at the chance to write about the Hitchhiker's Guide To The Galaxy Remake, or H2G2 Remake for short. Unfortunately, it seems you can't turn back the clock.
Submitted by TheDustin on Thu, 01/06/2011 - 03:02.
When I wrote words about Space Funeral (my second favorite game this year (indie or otherwise)) I made mention of a little ninja game that let me love again. This isn’t that little ninja game. I don’t love it. I do, however, harbor a grade school infatuation for this little platformer that has kept me from my love for the past handful of days. Like, if this came out for the Game Boy Color a little over a decade ago -- and it plausibly could have, minus the gratuitous six-pixel bloodshed -- I would still play it now, off and on (but mostly off), on a battered backlit GBA at four in the morning. I would hypothetically smile, which I assume would shift into a nostalgic sigh, and I’d half-mutter, half-yawn to nobody “they don’t make ‘em like this anymore”. Insomnia can make you say stupid things sometimes**. I would be wrong, though, because they do make them like this anymore, and I‘ll be damned if still don’t find Mega Man-likes with retro aesthetics endearing. If my Teppoman 2 review isn't written by 2010 (protip: it wasn't) you know which game is to blame.
Submitted by TheDustin on Wed, 03/10/2010 - 10:07.
Anna Anthropy continues her degradation into commercial work --which began with the tightly-crafted squealer When Pigs Fly -- and I couldn't be happier. With her latest release she moves away from the masochism she's infamous for and instead weaves a tale of a lone space traveler. It's, dare I say it, actually pretty charming. While the lack of bondage is suprising her knack for marvelous game design (which is apparent in her earlier games and level design lessons) is still intact. Selling out hasn't been this well-crafted or fun.
In honor of Leap Day 2008, Anna Anthropy, editor of The Gamer's Quarter and hobbyist game developer, released Mighty Jill Off, a free, old-school, and delightfully subversive little PC game. Jill Off distills its gameplay down to a very simple and enjoyable level; press left and right to walk, press Z to jump, press Z mid-jump to stop your upward-momentum early, and mash Z repeatedly to hover. Jill Off also distills its theme and plot down to a very simple and enjoyable level; the titular chubby little dyke gimp (which I say in the nicest way possible) is climbing to the top of a tower simply because she's a submissive, and her greatest joy in life is when her dominatrix queen MAKES her climb to the top of the tower.
There are plenty of amazing platform shooters out there. Metroid. Gunstar. Contra. None of these games can quite compare to Cave Story, though.
Released in late 2004, Cave Story harkens back to a simpler time. The graphics are 8-bit, and yet they manage to be beautiful. The music consists entirely of chiptunes, and yet it's some of the best composed video game music I've ever listened to. And the gameplay? Fantastic.
If ever a game deserved a second chance, it's Eric Chahi’s Another World. Something of an homage to Jordan Mechner’s original Prince of Persia, at least in terms of similar gameplay and rotoscoped graphics, Another World offers both that game's precise platforming as well as an inviting science fiction landscape. Since its release in 1991 it has survived largely on its reputation as an old favorite of countless designers--but few gamers have heard of this classic Amiga title, and fewer still have played it, largely because of its limited distribution.
An oldie-but-goodie, Risk II was implemented by Microprose, before they were taken over by Hasbro, passed onto Atari, and gutted... Still the best digital implementation of the classic boardgame. If you like this kind of game, do also check out Lux Delux.
On one level -- and, to my mind, about the only level that matters -- Rationalization is a simple, one-puzzle game with a starkly minimalist look and a nice feeling of surreality.
On another level -- and the level that has drawn considerable comment, and perhaps is the key element for the interest in the game, it's apparently a commentary on Objectivism (and if you're interested in exploring that, Kieron Gillen and commenters provide their own, ah, rationalizations).
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