Naval

Pirates (of the Spanish Main et al.)

Tabletop Tuesdays: Insert Tab A into Slot B, Then Say Arrrrr!

Type:
Tabletop
Developer:
Jordy Weisman et al.

Pirates -- there have been several iterations now, starting with Pirates of the Spanish Main, with Pirates: Rise of the Fiends being the latest -- is a trading card game. Sorta kind. Or it's a miniatures game in which you don't have to paint the damn miniatures, which is what always stopped me from being a miniatures gamer. Any how you look at it, though, it's a damn clever little thing, and given how kitschy pirates are in general, it's amazing it's been a commercial success. I mean, Wizkids has gone through 10 expansions from the originals now, they actually ran TV commercials for the damn thing, and you can find it at Walmart -- I have to assume it's a commercial success.


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Distant Guns

Rich, Detailed Naval Warfare Simulation

Type:
Shareware
System Requirements:
XP or Vista/1.5GHz CPU/512MB RAM/DirectX 9
Developer:
Storm Eagle Studios

Rich, Detailed Naval Warfare Simulation

Once upon a time, well-researched, detailed military simulations were a mainstay of the PC games industry--rarely best-sellers, but with a hard core of enthusiastic fans. Many were published by companies like Talonsoft--which was run, not coincidentally, by Jim Rose, co-designer of this game. Computer wargames have today almost disappeared from the store shelves, as the conventional market has narrowed its focus to potential best-sellers.

Luckily, companies like Storm Eagle are working to keep computer wargames alive, moving primarily to online distribution, and this is an excellent example.


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Battleship Chess

Original, Abstract, Naval Combat

Type:
Shareware
System Requirements:
300MHz CPU/64MB RAM/DirectX 8+
Developer:
ApeZone

So... Battleship Chess. The destroyers move like rooks, right?

Well, no; don't take the name so literally. Like Chess, this is a turn-based abstract strategy game with surprising depth. Like Battleship, its theme is naval combat. But the gameplay is quite unlike those two games.

Each turn, you may move one (and only one) ship in your fleet, which may then fire; if it ends its move adjacent to a friendly ship, both (or all) ships may fire, so planning your moves to maximize your firepower is useful. Different ship types (battleships, battlecruisers, cruisers, destroyers, and subs) have different movement ranges, armor ratings--and armaments. As you might expect, battleships have huge long-range guns, while destroyers have shorter-range but potentially devastating torpedoes. Actually, the ship stats are quite detailed, almost as if this were a naval sim, which it patently is not.


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