Narrativist

Houses of the Blooded

Tabletop Tuesdays: Sharing Authorship

Type:
Tabletop
Developer:
John Wick

Houses of the Blooded is a broth cooked up, perhaps, of Zelazny's Amber, Brust's Adrilankha, and perhaps a soupcon of Moorcock. Taking place at some distant time in Earth's past, the players are ven, superhuman precursors of humanity. They are obsessed with honor, revenge, and romance; the stories told in the course of the game are intended to reflect this, with the sort of panache you might expect from, say, Dumas.

Blooded is thus a narrativist RPG; but unlike many others, its focus is more on the playing of distinct roles than on preconceived narrative arcs. Each character belongs to one of six noble ven houses, with its own stylistic characteristics; each also has a public name and a secret name, and all names have meaning in the language of the ven, providing immediate hooks into roleplaying.

1
2
3
4
5

Dogs in the Vineyard

Tabletop Tuesdays: No Country For Old-School Gamers

Type:
Tabletop
Developer:
Vincent Baker

Out on the frontier, a group of religious pioneers struggles to make lives for themselves. The Faith faces freezing winters and blazing summers, but the greatest threat to their survival comes from within. You play one of God’s Watchdogs, tasked with holding the faith together in the face of sin, heresy, and demonic influence. The Dogs ride from town to town rooting out pridefullness and false doctrine, exorcising demons, dispensing justice, and keeping the Faith together. Their word is both law and gospel, but with ultimate authority comes ultimate responsibility.


1
2
3
4
5
Syndicate content