The creator of this game initially did it as a game design challenge: is it possible to create a game where the mechanics center around zen and meditation rather than action and challenge? Conventional game design wisdom says no: entering Csikszentmihalyi's flow state requires challenge, not relaxation. On the other hand, a few games have tried this before (Journey to the Wild Divine being the largest project I know of), but few have done it in this minimal a style. Conventional wisdom, apparently, still has a way to go.
Can a Game Make You Meditate?
|Submitted by IanSchreiber on Fri, 12/10/2010 - 22:59.|
|Submitted by costik on Thu, 09/11/2008 - 00:08.|
Shooting Star is munge between a space shmup and a mouse-avoidance game. The position of your ship is determined by the mouse; it shoots continuously (no button-mashing), in the cardinal directions simultaneously, then at a 45 degree skew, and repeat. Call it a "no-button game," in fact.