The creator of this game initially did it as a game design challenge: is it possible to create a game where the mechanics center around zen and meditation rather than action and challenge? Conventional game design wisdom says no: entering Csikszentmihalyi's flow state requires challenge, not relaxation. On the other hand, a few games have tried this before (Journey to the Wild Divine being the largest project I know of), but few have done it in this minimal a style. Conventional wisdom, apparently, still has a way to go.
Can a Game Make You Meditate?
|Submitted by IanSchreiber on Fri, 12/10/2010 - 22:59.|
The You Testament
We Wish You A Merry Krishna
|Submitted by the99th on Thu, 12/25/2008 - 00:11.|
The You Testament is Matt Dickie's final game, end of a nearly ten year career of one individual who does all the programming, art, and design of all of his games, and has produced them with rapid proficiency. This title takes all the lessons he's learned about flow and fun, and then distorts them in order to achieve something altogether more meaningful.
The You Testament has you playing a historically unknown disciple of Jesus the Christ.