Primrose is a deep game, it's an homage to Go, Othello, the best of the Match-3s, and maybe to the burgeoning trend of threading user content creation into gameplay with seamless poise. Like most of Rohrer's work, you start out a bit unclear as to what to do, but through experimentation you stumble upon that moment of enlightenment where both the rules and the system's depth become clear. This time, Jason has traded his ambition of redefining our vista of the human condition for the ambition of making a system so deep that autistic savants will fecklessly try to sprint up the leader boards. It turns out to be a profitable trade.
A Gangbanging Puzzler
|Submitted by the99th on Fri, 02/20/2009 - 16:50.|
Revolution In The Abstract
|Submitted by the99th on Wed, 08/13/2008 - 01:51.|
Chain Factor is a manifesto expressed as a puzzle Flash game -- like all previous manifestos but explicitly so. It's move mechanic involves matching a numbered tile with a row or column that has the same number of other tiles, a very metagram mechanic. Your nouns and verbs must match, which then eliminates the nouns in a zen embrace.