Clean Asia! is a hardcore shmup that consists wholly of boss battles, carried in what appears to be vector graphics. There are three levels (called Thailand, New Korea, and China, hence the title), with different boss behaviors for each. What's unique and original about the game, however, is that your objective isn't so much shooting enemies as smashing enemies into debris, and then collecting that debris magnetically.
|Submitted by costik on Mon, 01/21/2008 - 22:19.|
"Ride Your Music"
|Submitted by costik on Sun, 01/20/2008 - 20:52.|
Audiosurf is nominated in three categories for this year's Independent Game Festival Awards; grand prize, audio, and technology. It's an interesting combination of a music visualizer and a match-three game, with elements of a racer.
When you start a game, you're asked to select a piece of music, with the application defaulting to your "My Music" folder (but navigable anywhere, including to, say, a CD in the drive). Once selected, it builds a race track from your music track; I'm not clear on the algorithm involved, but "intensity" corresponds to slope. The point here is that the same piece of music creates the same track, so that if you select, say, "It's Better at the Matinee," the track you're presented with will be identical to the track generated by someone else who selects the same song on his own machine.
2008 IGF Finalist for Best Web Game
|Submitted by costik on Thu, 01/17/2008 - 20:07.|
Like Toribash and Rag Doll Kung Fu, Triachnid is based on ragdoll physics -- that is, the character you control is a jointed model that behaves according to the rules of physics. In Triachnid, you move your three-legged character by picking up its feet in turn with your mouse, and flinging them against a surface -- since your character is bug-like, the feet can adhere to almost any surface, and you can climb sheer cliffs, or even hang upside down.
2007's IGF Winner
|Submitted by the99th on Thu, 01/03/2008 - 16:28.|
Aquaria is a special game, and one of the best games released in 2007 on any platform, at any level of funding or production. It's up there with Portal, Everyday Shooter, S.T.A.L.K.E.R. and Mario Galaxy. It's a game that is both fun and meaningful. It is a world. It is a work of art.
IGF-Nominated Real-Time Tactics in Space
|Submitted by costik on Thu, 12/27/2007 - 01:53.|
Battleships Forever -- a finalist in the "design innovation" category at this year's Independent Games Festival -- is billed by its designer, Sean Chan, as a space RTS. Actually, it's real-time tactics rather than strategy -- no diplomacy, no resource extraction or building construction, and here at PTT!, we are nothing if not anal in our identification of (and support for) obscure genres.
It's also very nice indeed, despite the occasional crash bug (but it's not yet up to version 1.0, so we may hope these will be taken care of).
Dr. Blob's Organism
|Submitted by costik on Fri, 11/30/2007 - 01:54.|
You have to assume that Dr. Blob is some kind of mad scientist experimenting on microbia that are so feisty and dangerous that he finds it necessary to mount high-powered weapons around the rim of his Petri dishes so that when they get out of control and threaten to escape, he can unleash awesome energy beams to prevent them entering our environment and destroying the entire human race by infecting us with anthrax leprosy pi or influenzAIDS or something.
Elegant Puzzle-solving Game from gameLab
|Submitted by costik on Wed, 05/23/2007 - 02:43.|
BLiX was the first opus created independently by Eric Zimmerman (with Peter Lee), founder of gameLab, co-author of Rules of Play (now the most important game design textbook), and game designer extraordinaire. It was a finalist at the Independent Game Festival in 2000, and features excellent minimalist techno from the redoubtable Michael Sweet of Audiobrain.
Wildlife Tycoon: Venture Africa
Venture Africa is a Hoot. Also a Roar and a Neigh.
|Submitted by costik on Tue, 05/22/2007 - 22:02.|
Yes, Wildlife Tycoon: Venture Africa is a "tycoon" game--but quite different from others of the genre. The objective isn't to build a business, but a balanced ecosystem. For example, one level's objective is to have some number of lions in play--but to get that many, you have to build up your zebra population so there's enough prey to support your lions. And to support that many zebra, you need to plant enough bushes to sustain them.
Yet it also isn't a hard-core simulation in the style of Sim Life (and thank goodness); it's a simple, straightforward game with pleasantly animated African wildlife, and a tutorial system that anyone who can read (and this is a good game for kids) will find good and sufficient. Contrariwise, it's a tougher game to win, even on "Easy" setting, than most casual games (many of which can be won by a monkey clicking randomly).
Wik and the Fable of Souls
Award-Winning Sidescrolling Platformer
|Submitted by costik on Tue, 05/22/2007 - 21:54.|
Wik won three awards (including "Best Downloadable Game") at the 2005 Independent Games Festival, and deserved 'em. It's a long, clever little sidescrolling platformer--a genre that once dominated consoles but today is hard to find--with gameplay that centers on Wik's prehensile tongue.
Yes, tongue... Froglike, he can use it to eat bugs and other opponents, and he can use it to to latch onto things and swing by it.
Fighting with Rag-Doll Physics
|Submitted by costik on Tue, 05/22/2007 - 20:33.|
One phrase we love to use but don't often get to is: You have never seen a game like this before. Yea Toribash.
In Toribash, you control a jointed 3D model. You select a joint, and tell it how to move. When you've issued your instructions, you advance the game, one or more frames at a time--and when you want to change the motion of your character, you change the forces at various joints.