Hacking

Exploit

Little Brother´s Got Your Back

Type:
Flash
Developer:
Gregory Weir

Gregory Weir swerves from the psychology of being trapped in a room or the body of a tentacled monster to give us a casualized take on the hacking type of game we could probably use more of. In fact, now that it´s been thematized to a more blantant puzzle, I think we can go ahead and level these things up to "sub-genre" status, in the same way that a Squire in FF Tactics levels up to become a Thief. The game itself doesn´t have a whole lot to do with actual hacking; it´s an abstract logic tracing game with time sensitivity on a turn-based cycle. That´s my one sentence analysis. You just click on these little packet launchers and try to clear a packet to the pyramid (why is the cliched hacking goal always a pyramid? Is there some Amon Ra/Illuminati current to the cyberpunk genre?). In order to clear it you have to shoot switches and things, which means you have to figure out the right order of packets to fire with the right timing.


1
2
3
4
5

Hacker Evolution

Hacking the Night Away

Type:
Demo Download
System Requirements:
Windows ME or later/ 1GHz+ CPU/ 512MB RAM/ DirectX8+
Developer:
Exosyphen Studios

Hacker Evolution is, ahem, an evolution of Exosyphen's previous hacking games, of which they've developed several over the years. This is a good thing, as the current game is intelligently thought through and polished, and the puzzles cleverly designed (if at times frustratingly hard). That is, of course, a big advantage of reworking the same theme: you improve each time.

Many will compare Hacker Evolution to Introversion's Uplink, also an excellent game in this--well, there aren't enough hacker games to call it a genre, but "of this type" will do. Hacker Evolution =feels= more like you're actually hacking because of a design decision that in almost any other type of game would be obviously incorrect: The game is largely played on the command line.


1
2
3
4
5
Syndicate content