
Rise of the West dates back to 1994, and looks as if it had been developed for Windows 3; it's a freeware implementation of Empires of the Middle Ages, Dunnigan's excellent boardgame which we reviewed a few days ago.
Rise of the WestEmpires of the Middle Ages as Freeware | Submitted by costik on Thu, 09/25/2008 - 00:00. |

Rise of the West dates back to 1994, and looks as if it had been developed for Windows 3; it's a freeware implementation of Empires of the Middle Ages, Dunnigan's excellent boardgame which we reviewed a few days ago.
Empires of the Middle AgesTabletop Tuesdays: Medieval Grand Strategy | Submitted by costik on Sun, 09/21/2008 - 19:22. |

Jim Dunnigan is one of a handful of designers to have published in excess of a hundred games (it helps to run your own game company for a decade), and in my opinion, Empires of the Middle Ages is one of his best designs -- possibly the best of them all.
Supreme Ruler: 2020First We Take Manhattan, Then We Take Berlin | Submitted by costik on Wed, 06/18/2008 - 00:04. |

Supreme Ruler, like Making History or Europa Universalis, is an extraordinarily detailed and complex grand strategic game covering the entire globe, with economic, military, and diplomatic aspects. As long-time readers may know, I'm a sucker for this kind of game.
Unlike the others, Supreme Ruler is set in the modern world -- sort of. It's set in a hypothetical near future, which is canny of BattleGoat but also somewhat disappointing; canny, because if you try to simulate the real world, you're always going to get flack on minute levels of detail (e.g., "I am from the country of Mystflx, but why don't you show the iron mines at Qwertyuiop?"), so it's easier to create a game that is representative, but not an explicit simulation. Disappointing, because playing around with a good version of the real world would be interesting.
DefconI played this with Sigur Ros's "()" | Submitted by the99th on Wed, 09/05/2007 - 04:54. |
You can download the demo of Defcon, for Mac, Linux or Windows, and play a limited version of the game for free. You should do that now. What you'll get is a deep strategy experience coupled with a harrowing example of the artistic power of games: the gameplay is itself a poetic expression of the horrors mankind might be capable of, and the personal moral implications involved. You score a point for every million people you kill -- I think that sums it up.