Ghosts

Blackwell Unbound

Adventure Games: Not Dead Yet! Getting Better!

Type:
Demo Download
Developer:
Wadjet Eye Games

I don't know about you, but one of the things that really pisses me off about what's happened to the game industry in the last twenty years is the complete disappearance of adventure games.

Not that I was ever a huge fan of adventure games, really; Kings Quest and Gabriel Knight left me cold. But Zork was a lot of fun, back in the day, and I loved the Monkey Island games, and Grim Fandango was goddamn brilliant. Adventure games let you do things with actual story -- stories with real characters you actually come to care about -- that almost no other digital game style can manage. And with rare exceptions, digital games are relentlessly and really annoyingly unhumorous. Indeed, they're by and large ridiculously portentous: The evil Whatsis of Whatever has entered the world and turned everything to steaming piles of shit, and Only You and your l33t skillz, along with the Gizmo of Frammistan, can rescue us from the crapper, but of course first you have to collect the seven Thingummies of Plot Device.

I am so sick of that. Give me Guybrush Threepwood any day.


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The Blackwell Legacy

Psychic Detective Graphic Adventure from the Creator of The Shivah

Type:
Demo Download
System Requirements:
Windows/Pentium II+
Developer:
Wadjet Eye Games

Dave Gilbert continues his career as the auteur of a new school of old school graphic adventures with The Blackwell Legacy, the first of a series of planned games featuring freelance writer Rosangela Blackwell.

In this first outing, Rosangela comes to grips with her powers--or affliction, as it may be--and is forced to deal with a haunted dog run in Greenwich Village's Washington Square Park. Helping her out is the mysterious Joey Mallone, a fedora-wearing ghost whose dialog is straight out of Raymond Chandler and who has apparently been haunting her family since the 1940s.


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Inherent Evil

Horror, Humor, and Well-Conceived Puzzles

Type:
Shareware
System Requirements:
400MHz CPU/256 MB RAM/DirectX 9+
Developer:
Big Time Games

Inherent Evil was the first graphic adventure developed by Bryan Wiegele and the crew at Big Time Games, and was originally developed in an unusual way: It was supposed to be released episodically, one chapter per week, with a $10,000 cash prize to the first person to 'solve' the game. This structure led to some interesting design decisions; originally, each chapter dropped you to the desk-top on conclusion, and there was no way to save games during a level.


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