Trash is pretty much a two-man project--but in looking at it, you might well assume that it was a triple-A title from three or four years ago. That is, no, it doesn't have the huge number of units on the field that we see in big-studio titles now, nor models with as much detail, but it still looks pretty damned good.
And beyond that, it is intelligently designed, with a slew of clever ideas that informs you at once that these guys have played every RTS title in creation, and are intent on creating a game that goes one better.













