I'm of two minds about posting this game -- because in some ways it's utterly brilliant, and in some ways it utterly sucks. The site is supposed to be pointing you to "the good stuff," and it's hard to characterize this game as that, exactly; parts of it I'd rate a 10 out of 10, and parts of it a 1. But perhaps, in a way, that's why you should take a look; there's a lot to be learned from Vigil, both in terms of things that games should be doing, and in terms of things they should eschew.
The good things about Vigil (marketed as Victi in Europe) are immediately apparent. The visual style is strikingly original and viscerally appealing. It's a 3D graphic adventure, but the graphics are stark black-and-white, with splashes of color used for impact--something like the cinematic version of Sin City, but even more impactful in a game context, where nothing of the kind has ever been seen before.











