Playing Zombie Master I experienced an emotion I’d never felt before in a multiplayer game: Fear. Normally found exclusively in single-player games, fear requires a build up of atmosphere and level of immersion not normally found in the online FPS world. The game in question started like any other, a bunch of guys merrily laying into a horde of zombies with assorted firearms in a shooting gallery affair common to just about any online zombie game of the last ten years. There was even laughter as zombie ragdolls flew through the air. But slowly the humans went down, surrounded and outnumbered. Imperceptibly at first, things started getting claustrophobic. Ammunition became scarce. Finally, only two of us remained. We were surrounded. Then the guttural scream from the next room signified the death of my comrade who had 'just gone to look for ammo'. Suddenly I found myself alone in the darkness. A malignant intelligence was watching my every move, plotting my demise.... I felt scared.
All Your Brains Are Belong to Us!
|Submitted by Hendar23 on Fri, 03/07/2008 - 16:46.|
La La Land 2
Observe, understand, execute and receive La La Land 2
|Submitted by RobertAugustdeMeijer on Thu, 03/06/2008 - 23:00.|
(It's highly advised to play the game before reading this article)
All right, let's be honest. The La La Land games do not make much sense. But that's what makes them so much fun.
This time, Biggt starts off being confronted with a heavily-pixelated large sprite that proclaims "ia m a poor fishhead in need of money. it's okay to steal from the rich cos they have lots to spare!" And thus, you travel through the rich people's home and take from a pile of gold, handful by handful, until the fish-head has enough to buy a necklace. Meanwhile, a song dedicated to the beautiful people of earth looms over Biggt’s deeds (with lyrics that go: “an ecology song that is for hearts that care, protect, conserve, love and share”). Upon returning to the rich, who are now dead, the game rhetorically asks "without money how were the nobles to survive?".
Mighty Jill Off
When the Queen Says "Jump", Jill Says "How High?"
|Submitted by luvcraft on Thu, 03/06/2008 - 01:34.|
In honor of Leap Day 2008, Anna Anthropy, editor of The Gamer's Quarter and hobbyist game developer, released Mighty Jill Off, a free, old-school, and delightfully subversive little PC game. Jill Off distills its gameplay down to a very simple and enjoyable level; press left and right to walk, press Z to jump, press Z mid-jump to stop your upward-momentum early, and mash Z repeatedly to hover. Jill Off also distills its theme and plot down to a very simple and enjoyable level; the titular chubby little dyke gimp (which I say in the nicest way possible) is climbing to the top of a tower simply because she's a submissive, and her greatest joy in life is when her dominatrix queen MAKES her climb to the top of the tower.
Quit This Thing
|Submitted by EmilyShort on Tue, 03/04/2008 - 00:35.|
I haven't played Rendition to the end, and I don't plan to. I suspect most people reading this won't want to either.
Rendition is a short interactive fiction about torturing a terror suspect for information. It is both banal and distasteful. The piece provides little motivating background, little to make the player want to commit the atrocities the piece demands; and, for that matter, since the torturer and his suspect don't apparently even speak the same language, there's no possibility of finding out anything of value. The goal is simply to accumulate points for thinking of new areas of the suspect's body to which to apply pain, while remaining within the literal confines of the Geneva convention rules. (The legalistic way it approaches these makes a mockery of them, which is also part of the point.)
The correct response, I'm fairly sure, is to quit.
Bringing This Games/Art Debate Down To Earth
|Submitted by the99th on Mon, 03/03/2008 - 01:07.|
Click through for video review.
Quite Rejection Plays
|Submitted by Kipper on Fri, 02/29/2008 - 16:15.|
What's the best way to express one's angsty, teenage feelings these
days? Many would pick up a guitar and write a pop song. Others might
set about writing a self-indulgent autobiographical novel. This Singaporean lad bared his soul to the world by making a game, and that
very fact immediately raises him high in my estimation.
The game in question –- QRP -– is a charming way to spend five minutes. The designer intended it to express how he felt about girls when he was in school, and indeed I do feel that I achieved a fairly good understanding of how he felt about them by playing this game.
La La Land 5
What Is This Thing Called Amway?
|Submitted by the99th on Tue, 02/26/2008 - 05:03.|
La La Land is a series of surrealist platformers by TheAnemic, and La La Land 5 is probably the clearest expression in a series that was probably never meant to be clear. You play Biggt, who now looks like the bat-boy dressing up as David Lynch; you run around with the left and right, up to jump, and down to throw bibles. You see, you're a Bible Salesman(tm) and you're out hustling your wares on pink fish that go to sleep when you toss them long-bound tomes like axes from Castlevania. Did I mention how fucking genuis this is?
Go play it now, then come back and reflect with me. (Spoilers after the break.)
ICED (I Can End Deportation)
Deport the Developers?
|Submitted by costik on Thu, 02/21/2008 - 16:20.|
From the moment ICED starts up, you know we're in trouble. You see, ICED (which stands for "I Can End Deportation") is a "game for change," in this case one that advocates for reform of immigration policy, its stance being pro-immigrant. During the initial loading screen, voice-over and scrolling text tells us "No one is safe from deportation--the sick and elderly, pregnant women, families..." And so on.
You Found The Grappling Hook
But You're Still Horny
|Submitted by the99th on Wed, 02/20/2008 - 16:50.|
You gotta pledge to Messhof, the man drops games like they're blog posts. You Found The Grappling Hook is so retro, yet so crisp, a re-imagining of the old grapple-hook mechanic done with post-modern irony.
Tabletop Tuesdays: Please Comrade Stalin -- Or Else
|Submitted by costik on Tue, 02/19/2008 - 16:10.|
It is 1928, the kulaks are starving by the millions, and the collectivization of agriculture is proving to be a disaster. Careworn by his awesome responsibilities, our beloved leader, Comrade Stalin, wishes to have a pleasant evening with the other valiant leaders of the CCCP, and be told a folk tale similar to those he was told in his youth. Naturally, Comrade Stalin being who he is, at least one of the rest of us will be executed before the evening is out. And try to stay off the subject of agriculture.