
The Great White Destroyer is a 2D Gamemaker game in which you play a shark. Cahrtoothus, the shark god, is bored, and you must entertain him by destroying and eating everything in sight.
The Great White DestroyerThird-Person Eater | Submitted by costik on Fri, 01/29/2010 - 19:08. |

The Great White Destroyer is a 2D Gamemaker game in which you play a shark. Cahrtoothus, the shark god, is bored, and you must entertain him by destroying and eating everything in sight.
Mountain ManiacAspen Has It Coming | Submitted by the99th on Fri, 12/04/2009 - 02:04. |

From the makers of the excellent DinoRun comes another exploration of mayhem in Atari drapings, laced with sweat and 8-bit MIDI. Mountain Maniac has you playing an estranged dwarf hammering out boulders from a mountain top to destroy a city below. Its like Pachinko meets Rampage with a suitably pissed off Scandavian midget going where no Southpark character has gone before. The joy of watching the boulder fall, the comedy of emergent timing as it crushes a bald eagle, narrowly misses the sasquatch and destroys a major bank, it almost makes you forgot that you can influence the boulder's path. I'm not sure which is better, having more control or having more looney tunes comedy as people's homes and lives are ruined by sheer physics.
Taper your beard and get antisocial, this game is simple, pure, fresh and fun. Its also a great example of how game investing should be done, pick out a talented team that has already distinguished themselves in doing something that has unique gameplay, not just good production values. Then you let them do pretty much whatever they want, and you get some crazy gem like this. Nice work PixelJam, and complimentary to that, nice work Adult Swim's portfolio manager!
Crane WarsPlausible Destructability | Submitted by the99th on Thu, 06/18/2009 - 16:31. |
Flashbang is back with a flash and a bang, the staple physics-based viscerality, and the staple removing dialectic of destruction vs. capitulation. Instead of being Taurus trying your hand at entreprenuership, you´re a lazy entitlement-jockey trying to do the bare minimum to get through the day while collecting guaranteed pay. Your job is to man a crane, though man-handling it is more accurate. The controls, like those of Minotaur In A China Shop, are intentionally difficult. There´s an inherent delta in where you move the mouse and how the crane follows, and they tuned the gamma up real high, it makes running in the original Super Mario Bros. feel like walking in The Legend of Zelda, by comparison. This sloppiness is amplified by the inability to directly control the height of the crane hook. There´s something in the noise.