Conversation

Off With Her Head

48-Hour Misogyny

Type:
Flash
Developer:
Bob Clark
Suggested By:
jfmVIII

Off With Her Head is partly an experiment with an alternative conversation system; partly an exploration of a morally dubious space; and partly the sort of game the purpose of which is to uncover the different endings (ala I Wish I Were the Moon or The Majesty of Colors).

The backstory is that the King has gotten annoyed that no one will marry him, and has decreed that all unmarried women must join his harem, or die. You are the king's executioner, presented with a series of women. You must attempt to persuade them to join the king's harem or, of course, execute them.

Gameplay is in a series of dialogs with these women; rather than entering text, IF-style, when it's your turn to respond, you press one of the arrow keys: Up for Yes, Down for No, Left for "ask question" and Right for "answer." At left top are a series of red light-bulbs for you, and yellow ones for the woman you're talking with; if her row of light bulbs is reduced to zero, she succumbs, and you have saved her life. Contrariwise, if your row declines to zero, you've run out of ideas, and must execute her. Some other dialog choices also lead to her execution (e.g., answering "yes" if she says "You're going to kill me now, aren't you?")

It's actually a somewhat awkward game to play; as you, or the woman, speaks, text appears in a scroll, and the instant she stops talking, your light bulbs start to disappear. Thus, to play effectively, you must be ready to respond instantly. As a result, though the dialog from the woman is often interesting (and pathetic), you wind up ignoring much of it and hammering on a key to avoid losing light-bulbs. A little more time to respond would improve the game, I think.

As the executioner, you are, of course, in a morally repugnant position; neither execution nor slavery is exactly a desirable alternative, of course, but if you fail to do your duty, the king will execute you instead (and call in a new executioner -- game over and restart, in other words). Still, perhaps where there's life, there's hope, so conceivably the least repulsive option is to earnestly try to persuade the women. But of course, some of them are very resistant, and there's certainly a temptation at times to say, hell with it, kill the bitch.

In addition to the clearly undesirable ending (the king kills you), there are at least two others: one in which you have persuaded enough women to satisfy the king, and another in which you execute the king. They're hard to get to, however.


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Pigeons In the Park

Game as Vignette

Type:
Free Download
Developer:
Deirdra Kiai

Deirdra Kiai is an adventure game developer, mostly working in the Wintermute engine, who has created a series of games that explore the functional space of the game in interesting ways. I'm not at all sure that's her intention, actually; my impression is that she's simply creating things to satisfy a personal aesthetic. And yet the results are interesting enough to merit a degree of intellectual analysis that most commercial titles, hackneyed as they are, do not.

In Chivalry Is Not Dead, she created a short graphic adventure where (in Doug Church's conception of the term) player expression dictated outcomes, and the "beads on a string" linearity of most graphic adventures was abandoned.


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