Bowling

Downhill Bowling

Like a Rolling Stone

Type:
Other Web-playable
System Requirements:
Unity Plug-in
Developer:
GameResort
Suggested By:
Kermit

When I went to play Downhill Bowling, my assumption that it would be an easy "pass," meaning I wasn't likely to review it. Bowling games typically have the same "direction and force" UI as golf and pool games -- stereotyped and dull; and bowling is typically adopted as a theme by people playing with 3D for the first time, because you need a very limited number of models that needn't be high poly. Add a primitive physics engine, and the game practically writes itself. So, you know, most bowling games suck, though occasionally you run into one (like Large Animal's Rocket Bowl) that at least uses the basic tropes in a novel and entertaining way.

So does Downhill Bowling,

It isn't really a bowling game; it's a race game, of sorts. Each level is a track in a 3D landscape, down which your ball rolls; all you really do is left-and-right arrow to try to stay on track, ala a racing game. Down the track are coins, and the feeling is something like a 3D Sonic as you try to grab as many as possible en route; there are also occasional power ups and racks of bowling pins, which you want to try to hit at the right point to gain a strike. You can either play simply for points, or in "timed" mode, in which you try to get through the level as quickly as possible while scoring as many points as possible. High scores get uploaded to a server.

It's surprisingly engaging -- and also swift and responsive, an impressive demonstration of the superiority of Unity as a browser-based 3D platform over Flash, certainly.


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Rocket Bowl

Bowling Meets Minigolf--With Physics

Type:
Shareware
System Requirements:
Win 98+/600MHz CPU/128MB RAM/8 MB VRAM/ DirectX 7+
Developer:
Large Animal

2005 IGF Finalist

Okay, so by now everyone is familiar with the interface used in virtually every bowling or golf game, right? Select direction and power, then trigger, and see where your shot goes.

RocketBowl uses the same interface, but this is a far different experience from your usual game. It's played not in a traditional bowling alley, but on a 3D modelled landscape with hills, valleys, obstacles and so on--more like minigolf, in other words, except that you're not trying to get the ball into a hole, but to knock down pins. And the physics engine nicely governs how slopes change the direction of your ball as it rolls.


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