Radial Plus is an arena space shooter with one twist on the usual paradigm of the form: If you shoot an enemy directly, it suffers no damage, but it does suffer damage if you hit it with a bank shot. In other words, you have to find the right place in the geography and the right angle at which to fire to hit your enemies.
Robotz DX is a frustratingly difficult shooter with one-hit death that restarts the level, a remake (with some changes) of an obscure Atari ST game called Robotz. The basic set-up is that there is at least one, sometimes more, 'shield generators' on the level that you must destroy before you can kill the robots, after which you must clear the level of robots -- all within 60 seconds.
Levels are pseudorandomly generated, so each time you die and restart, the arrangement of items and enemies may be different, though some obstacles retain position. This does mean that you occasionally get a level layout that is well-nigh impossible to beat, but after you die, it will respawn with an arrangement that is easier.
It has a nice retro feel, and will be liked most by those who grew up on this kind of game and have the skillz to deal with it. It's a shame, though, that there isn't a full-screen mode. Update: Hit "F' at the attract screen for full-screen mode, and the reviewer reads no stinking manuals. Ahem.
Submitted by TheDustin on Wed, 10/28/2009 - 00:22.
This here game's about old-time shootouts, and it's a hoot. Your protagonist (who I assume is the Man with No Name from those Sergio Leone spaghetti westerns) is tasked with shooting his way through a mess of enemies, and it ain't easy. They outnumber you, have spiffy AI, and are deadly shots to boot. Thankfully your cowboy has learned to tap into the Matrix and use bullet time, so that evens the odds a bit. Expect some exhilarating gunfights. Add in delightfully chunky graphics and some twangy MIDI guitar and you've got a game that has the cowboy-punk charm of the Meat Puppets. Yeehaw?
Frobot is an Experimental Gameplay Project game, meaning it's done in seven days or less, on the current month's theme ("unexperimental shooter"). Its theme is also one I've thought about before: a game in which you have to get a room full of people dancing. It would never have occurred to me to make it a Robotron-esque shooter, however.
One of the games featured at the Sense of Wonder Night, a showcase for indie games at the Tokyo Games Festival, Nanosmiles is a 16-level little arena shmup with interesting gameplay and control scheme.
Your ship has no weapons; instead, on each level there are a number of subordinate ships you can take over by moving into them, beginning near your initial position. You move with the arrow keys, and the subordinates move with you, circling you when idle. Holding down the Z key (also used for select in menus) sends a radar ping out from your command ship, and when it intersects an enemy, your subordinates converge on and destroy it.
The winner of a recent Gamemaker competition, Ancient Ant Adventures is a 2D isometric arena shooter -- that style of game in which opponents can approach from any direction and you must shoot them all -- in which you play a team of ants with somewhat different capabilities. Movement is WASD (your team follows your commander around), aiming and shooting via the mouse, and slain enemies drop stars you can collect to purchase new weapons and improve your capabilities between levels.
I'm a fan of strategic-level World War II games, and I've played any number, starting with the old World War II from SPI.
Like Strategic Command: European Theater, Commander - Europe at War uses a hex map, is turn-based, and is limited to the European theater. In general, I tend to think that hex-based wargames are humorous--we adopted hexes for boardgames because they provide a better tessellation of territory than a square grid, but computers are quite capable of calculating true distances trivially, so to my mind, the use of hexes in digital games has always been a technologically unnecessary homage to an earlier non-digital style. (Of course, one might say the same of provinces.)
...when you Log In or Register. Gives you the ability to post to the forums and your own blog; to rate games and receive recommendations based on your ratings; and to bookmark games for later reference.