Deep Font Challenge is a little arcade shooter which displays one character in two or more fonts, and tells you to "shoot" the one that's in a font named on the same screen. If you choose wrong, you lose one of three lives, and if you choose right, you score points. At game end, you can post your score to a shared leaderboard.
On November 19th, Microsoft launched "the New XBox Experience", which included a lot of big changes to the XBox 360 dashboard, including "avatars" (think "Miis"), Netflix movie streaming, and the ability to dump games from disc to your hard drive, making them run faster (but still requiring the disc to launch the game).
A feature of the New XBox Experience that flew under the radar of most game websites, however, is "XBox Live Community Games" -- a subset of XBox Live Arcade games created exclusively by hobbyists and tiny companies, using a free programming framework provided by Microsoft.
Submitted by TerryLeeColeman on Tue, 05/22/2007 - 22:18.
If you're looking for an Allied alternative to the old Panzer Commander simulation, this isn't it. But for a budget arcade game featuring tanks, you could do a lot worse than WWII Tank Commander. And let's face it: there aren't many games on this subject these days, particularly on the PC. It just might be what you need to get that arcade aficionado to move past fantasy or first person shooters long enough to take a tank for a test spin....
In each level of Stealth Combat, you control a vehicle, ranging from an armed jeep to a Star Wars-like walker. Often (but not always) you have a variety of subordinate vehicles you can issue orders to. Each mission has a series of objectives--and generally, the other side has enough firepower to wipe out your entire force if you just charge in firing blindly. Which is where the "stealth" aspect comes in; this isn't quite Thief for vehicles--combat is often necessary--but succeeding typically requires a degree of finesse as well as mastery of the combat UI.
Audiosurf is nominated in three categories for this year's Independent Game Festival Awards; grand prize, audio, and technology. It's an interesting combination of a music visualizer and a match-three game, with elements of a racer.
When you start a game, you're asked to select a piece of music, with the application defaulting to your "My Music" folder (but navigable anywhere, including to, say, a CD in the drive). Once selected, it builds a race track from your music track; I'm not clear on the algorithm involved, but "intensity" corresponds to slope. The point here is that the same piece of music creates the same track, so that if you select, say, "It's Better at the Matinee," the track you're presented with will be identical to the track generated by someone else who selects the same song on his own machine.
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