The first thing I thought was "what are those, ninjas?" It turns out, there were not ninjas.
When I first heard of Muslim Massacre I figured I'd pass. It was only after Danny sent me a link, in light of his parley with the creator, that I decided to give it a serious look. The game is dank, addicting, well crafted in its Robotronic glee.
The day after 9-11 I mowed the lawn on the rider, burning gas to halve flora on non-food producing land, then I played a videogame using brown electricity. Had I been playing Stallions In America or I Was In The War then the circle of life would have been complete - unfortunately we didn't have the technology back then.
Cactus' game is an action shooter, using the ASWD and the mouse to run and gun. You play four superstuds with soy-processed American Cheese(tm) names like Cody and Mitch, and you go through every US State slaughtering everyone, birds, bees, pigeons, peacocks, men, women and children. The moral of the story is, I guess, that they hate us because we're free.
James Silva could be the Quentin Tarentino of videogames. I can't remember right now, but I've probably laid that on a few other developers. Forget about that, this guy is it. He's coming out with The Dishwasher for XBLA later this year, after having won a contest where Microsoft deigns to work with you. He's a one man army, and while Dish looks pretty tight, Survival Crisis Z is a long-buried classic.
Take the protagonist, with related verbs, of every major 80s hit, along with the enemies, the art assets, and the midi signature. Put them on separate, concentric roulettes, and spin. Spin every few seconds. Try to win.
You'll find yourself meta-gaming, you know that as the Defender jet, you can merc those rainbow cascade things pretty well, but in the process of getting over there, there is a good chance they'll turn into goombas, and you'll get hit. Or maybe you'll hesitate, as Link, to walk up that hallway, because you could become the Space Invaders turret, unable to move vertically, and get caught by pursuing Gauntlet ghosts. It's clever, because this is no mere mash, but a full blooded remix, where added depth emerges from the recombinations.
Yes, Wildlife Tycoon: Venture Africa is a "tycoon" game--but quite different from others of the genre. The objective isn't to build a business, but a balanced ecosystem. For example, one level's objective is to have some number of lions in play--but to get that many, you have to build up your zebra population so there's enough prey to support your lions. And to support that many zebra, you need to plant enough bushes to sustain them.
Yet it also isn't a hard-core simulation in the style of Sim Life (and thank goodness); it's a simple, straightforward game with pleasantly animated African wildlife, and a tutorial system that anyone who can read (and this is a good game for kids) will find good and sufficient. Contrariwise, it's a tougher game to win, even on "Easy" setting, than most casual games (many of which can be won by a monkey clicking randomly).
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