Donal X. Vaccarino took the randomization mechanics of his game Dominion and applied them to a territory-control boardgame, Kingdom Builder. Kingdom Builder is a territory-control game in same vein as Knizia's Through the Desert or Kramer's Hacienda. The innovative mechanics are the goals (scoring) and the power-ups, which are randomly generated, making each game drastically different. A strong strategy in one game may be impotent in another, depending on the variable power-ups and goals.
The game begins by randomly selecting and joining four quadrants to form the board. Then the Builder (scoring) cards and the Special Action (power-up) tiles are randomly selected. Builder cards declare what and how scoring works. For instance, The Miner card declares that settlements (your tokens) adjacent to mountains generate one victory point; while the Oasis Special Action tile declares that if you have a Oasis tile, you can place one additional token on desert terrain.