Developed by Steve Ince and based on his own web comic, Mr. Smoozles Goes Nutso is a cheerfully arcade-y 2D game with strong "adventure game" aspects--that is, success is dependent more on solving puzzles than on mastery of the interface. It boasts attractive comic-style graphics, well-written and often amusing dialog, and surprising depth of gameplay -- light-hearted gaming madness.
Mr. Smoozles Goes Nutso
Cute, Zany and Engaging Arcade-y Play
|Submitted by costik on Sun, 05/20/2007 - 19:40.|
The Surrealist Puzzle Game
|Submitted by costik on Sun, 05/20/2007 - 03:58.|
Distinctive, Surrealistic, Serene (and at $7, a bargain)
Some games, like Myst, feel like art because of the nature of their audio and visuals. Kalimée is of this type. The visuals are simple, but nicely textured 3D, and inspired by the surrealist painting of Salvador Dali; the music is excellent and peaceful ambient techno.
Two-Player Cartoon Deathmatch
|Submitted by costik on Sat, 05/19/2007 - 23:36.|
That's Gibbage as in "gibs," from "giblets"--the body parts strewn across the screen in FPS games like Doom and Quake.
Gibbage is a truly odd and heart-warmingly gory game that combines the mechanics of retro platformers with the aesthetic of the modern first-person shooter. The graphics are cartoony, and would not look amiss on a NES or pre-CD-ROM PC; the gameplay is deathmatch shooting madness. Your avatar runs and leaps about, gathering powerups and dispatching your foe with massive firepower, a 3D game's gibs replaced with pixellated blood.
Battles of Norghan
Magical Mystery Tournament
|Submitted by DrJ on Fri, 05/18/2007 - 19:49.|
The marriage of a sports management style game with tactical combat seems like a natural. To be sure, it is more difficult to accomplish than a pure management simulation, but for those of us who are control freaks, it's extremely satisfying to actually command our ranged units (wizards, mystery archmages, and archers) on when to let their missiles of destruction fly and to order our heavy-duty (knights, black knights, giants, and minotaurs) into melee after the magical and medieval artillery have softened their targets.