In a recent comment, miwi asked what game design books I would recommend.
All have flaws, but three I think worth reading are:
Game Design, by Bob Bates (long time designer back into the InfoCom days) -- light on theory, but strong on practicality.
Game Design: Theory and Practice, by Richard Rouse -- a little heavier going, but smart and informative.
Game Design Workshop, by Tracy Fullerton -- less focussed than the previous too, but more willing to encourage experimentation.
And three that are not directly about game design, but worth reading for what they are:
Rules of Play, by Salen and Zimmerman; somewhat academic, and heavy going, but a strong introduction to design from a game studies perspective.
Theory of Fun, by Raph Koster; idiosyncratic, but thought-provoking.
Patterns in Game Design, by Bjork and Holopainen -- very dull, and tough sledding, but think of it as a laundry list of a huge number of different game mechanics. As an exercise, it's worth flipping the book over to three different pages, and thinking about how you'd create a game using those three concepts as core.
Your mileage may vary.


















more books
There's a great list of industry books over here...
Another Idea
This one is a bit more abstract, but really, really good for fundamental design. Hamlet on the Holodeck, by Janet H. Murray. Her definitions of agency, immersion and transformations alone are great knowledge.
Wow! I didn't think you'd
Wow! I didn't think you'd actually make a post about it!
Thanks, thanks a lot!
I will definetly look up on them!