The usual rigamarole of jumping, grabbing keys and reaching point Bs is ripped up and partially erased in GENERIC, yet another platform game that tries to turn a mirror on the underlying logics of gameplay and genre, but this one does it better than the usual. Many platform games have come out featuring excessive difficulty, Braid and a host of retainer breatheren have played with the interval-driven reload cycle and temporal causality. GENERIC goes even further, this game lets your tear the levels apart. It´s like Little Big Planet with a big bottle of white out.
The game has one constraint in each level, you must attain a certain score before passing to the next gate. This involves the usual collecting of coins, diamonds, bags of cash ect. The catch is, many of these goods are beyond reach, hidden behind walls or under floors. The twist is that you´ve got a big ass raygun that at a button press will annihilate everyonething along a radian. Walls, enemies, goodies, the exit flag, all of these can be partially erased, rendering them solid, stagnant, and canceling their special properties. In this manner you can use fragments of coins as stepping stones, new passages can be carved, moving things can be frozen, ect. Instead of a deductive process of figuring out what the designer intended, the game plays like paper mache rampage. The emergent humor is amplified by nostagia, so if you´ve got enough of that, its worth your time.