Feign

Non-Euclidean Geometry

Type:
Flash
Developer:
Ian Snyder

Feign appears simple. Hanging in space is a glowing yellow human form, next to a squat blue structure. You are told the controls -- arrow keys to move, A and D to strafe; and your objective: "Find 9 bodies." A little experimentation shows that if you move your viewpoint through the yellow form, it disappears, and text tells you 1/9.

A momentary discontinuity as you realize that the blue structure is more than a landmark, and nothing is outside it, though you can walk infinitely away, should you be so inclined. Circling it, you find an opening.

Within is a maze. Quickly, you realize that the maze is far too large to be encompassed within the exterior dimensions of the structure. You find another body, and continue -- discovering that the geometry is even more non-Euclidean, with turns creating something you cannot map on graph paper, though you can retrace your steps.

And then the apparently simple geometric shapes of the maze -- blue walls and brown vacancy -- become inverted and even more strange.

In terms of gameplay, Feign is a simple maze game; but in terms of the ways it plays with human perception, the uncanny feeling it evokes, it is something much more. And the ambient chiptune from Brother Android perfectly reinforces the aesthetic.

Feign was awarded an "honorable mention" by the 2011 IGF Nuovo Award jury, but did not become a nominee.

(Via The Ludologist).


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always turn right

fun little game

If doom taught me anything, its always turn right, and that more or less applies here (and has gotten me out of many a corn maze in real life)

Playing w the dimensions and how the colors behaved was neat, worth 5 minutes.

thx playthisthing


Always turn right

Well, it can be much more complicated than that : http://www.astrolog.org/labyrnth/algrithm.htm
The game was nice, quite original and pleasant to explore.


I'm stuck in the same place again.

I made it to 7of9 (which is no bad place to be) and got stuck in the same place as I did when I played this a few months back. Grrr.


A hint

Man, finally beat it. Good game, kinda crazy. Just a hint; once you've played until you get stuck, open another instance of the game at the same time. Now explore and look for any differences you see. It's actually important.