I think I want to be Paolo Pedercini when I grow up. Of course, he's younger than I am, so I guess that's not going to work.
He knocked off this game in a few days as an Experimental Gameplay Project entry. It is a more emotionally compelling -- chilling, rather -- experience than the much-touted Passage -- at least for me. Passage is an evocation of the tritest idea of romantic love. every day the same dream is an evocation of the alienation of modern suburban life.
Pedercini is mining territory that others have explored -- Updike and Mad Men spring instantly to mind; but it's territory where games don't go, or haven't before.
every day the same dream is quite unlike the sarcastic procedural sims (McDonalds' Game and Oiligarchy) for which Pedercini is best known, and very different from his attempt to evoke political idea through gameplay, Kosmosis. It's more akin to I Fell In Love with the Majesty of Colors in its simplicity, and its exploration of a few options in an otherwise invariant system.
every day the same dream is mostly in shades of grey. The only real interactions it offers is with the lady in the elevator, or briefly with the homeless guy. Your wife is as cold as your workplace. It's the same dream, every day -- though you do have choices to alter it, in tiny little ways that may modestly affect your "score." If the score is meaningful.
There is a certain tedium to play...It is, after all, every day the same dream. But there are moments of insight that alleviate the tedium.
It is not a game that will revolutionize the field; but it has its moments, and for something knocked off in a short time for a competition, it's quite impressive.
The music by Jesse Stiles is perfect.
Every Day the Same Dream is a finalist in the 2010 Indiecade Festival.