My first thought on seeing Drupal: The Card Game show up on Boardgamegeek was "WTF?" Drupal is an open-source content management system. It is notable for its huge number of community-contributed "modules;" almost anything you might want your website to do, somebody has probably contributed a Drupal module for. There's a learning curve to the system, but once you're over the hump, it can be used to deploy sophisticated websites pretty quickly. Play This Thing! is built on Drupal. (By me, BTW -- I am not a real web developer, but I play one on TV.)
But what, pray tell, could Drupal: The Card Game be?
It is, it appears, a promotional product, commissioned by NodeOne, a Stockholm-based Drupal developer, and designed by Rustan Håkansson of Cloudberry Games, a small Swedish boardgame publisher. They were apparently going to distribute printed copies of the game at this year's DrupalCon, but due to pesky Icelandic volcanoes, couldn't get there. Instead, they've put the rules and card images up on Boardgamegeek as a free print-and-play game.
It's a very short game; 10 minutes should do you. Players represent Drupal developers; each receives 7 "patch" cards printed in a player-specific color, and in the following values: -2, 2, 2, 3, 4, 5, 7. A separate "module/site" deck is shuffled, and six cards dealt to each player.
Each player then plays six of their module/site cards face-up. These cards are printed with both a Drupal module (such as "pathauto", which we use to ensure that game review web pages have SEO-friendly names like, say, "drupal-card-game" instead of "node/12345"); and a "site" (like, say, "pearljam.com") that was built with Drupal. The cards played face-up are used to represent modules, not sites. Each module has a number printed on it, which ranges from 4 to 10. Modules are also either pink, blue, or brown.
Players place their patch cards -- face down -- on modules. Once placed, they are revealed. If the total value of patch cards equals or exceeds the module value, the module is "completed," and the player who played the highest patch value scores the module's point value. Uncompleted modules are discarded.
Players then reveal their remaining module/site cards, which are treated as sites. Each site requires some completed mix of pink, blue, and/or brown modules; if enough of each color are completed, the player scores also the value of the site. If not enough modules were completed, the site is discarded.
To put it another way, the "winner" is the "developer" who contributes most to Drupal by providing patches to modules, and/or builds lots of high-profile sites using Drupal. Winning by prestige in the community, in essence.
It is not a deep game. Patch cards are all played face down before any are revealed, and you cannot possibly complete all the modules your sites require alone; coupled with the fact that you have no idea what sites the other players have in their hand, there's very little capacity for strategizing over how to maximally benefit yourself and screw up others with your placement of patch cards. Hence, outcomes are basically random rather than the result of superior play.
In short, it is not a game you are likely to want to play often, unless you are tickled by the theme and frequently play with equally geeky developer types. It is, however, a quick play, and the graphics are nicely designed.