The Dream Machine is the first claymation game I've seen since The Neverhood. It's a classic point-and-click graphic adventure, implemented in Flash; the first chapter is freeware, but payment is required for access to the full game. Only two chapters are up so far, although the third is supposed to be completed this month, and the fifth and final in August 2011.
There's nothing unusual about the UI; click on everything, items in inventory can be used with each other and with clickable objects in the scene. Mousing over the scene reveals interactable objects.
The game begins with you on a desert island, but once you solve the few puzzles there, you wake up -- in a nearly-empty apartment you've just moved into with your pregnant wife. The usual kinds of puzzles -- none too obscure or irrational -- ensue. It seems that the owner's father was a dream experimenter, and your dream (and a disturbing dream on your wife's part) may be a product of further dream experimentation. Though this is no Amnesia, it's clear that there's a degree of darkness to the story, and it's certainly not in a jocular, Lucasarts mold.
Its crisp, well-written without infelicities that sometimes creep into adventure games from non-native English speakers, and while it's not beautiful, the claymation is pleasant and smooth. All in all, it's a nice contribution to the engoing renaissance of the adventure game.
The Dream Machine was a 2011 IGF nominee in the Excellence in Visual Art category.