In games, "dying" has no external consequence. You simply place the pieces on the board again or hit the reset button, and you get another chance. As we've often been told by our parents, "winning or losing doesn't matter, as long as you have fun." So when does dying actually matter in games? Some might argue that death can matter the most in multiplayer games, where the death of a player leaves resources or possibilities for the players still fighting (e.g., in Civilization two players who ally to defeat a third might then have to fight each other).
But when does death within a game have consequences outside of the game?
Jesse Venbrux (who also made Karoshi and Frozzd), has come up with a way that a player's death will mean something outside of the game you play.
Every time your avatar gets hit, it leaves behind pieces of the body. These pieces are saved by the game and stored on the Internet, so they appear in the next player's game. So your death tells the next player that you died at a certain place in the game. Deaths is an easy platform game, but with many booby traps you won't see coming. And that's where dying becomes of significance; the corpses left behind warn players of approaching danger.
Jesse Venbrux has labelled this game a demo, and will not work on it further unless there is more enthusiasm for it. But even in demo form, it demonstrates many possibilities for this new type of player interaction. Here's hoping that presenting the game here will stimulate Venbrux to continue working on this brilliant idea.
On a more personal note: I once saw something like this before in a game. In World of Warcraft, I decided to try out the patch 1.11 test-realm, where the Eastern Plaguelands would feature much new content. Upon going there, I found hundreds of corpses scattered on the ground. It turned out that many players went there, encountered enemy players, died in combat and decided to abandon the test-realm for the lives realms, leaving their corpse behind. The corpses warned me that staying in the Eastern Plaguelands would be a dangerous thing but I found the sight to be so impressive I fought until my own corpse would be added to the mass grave.



















Guess I'll be "that guy"
...y'know, the guy who has to mention Nethack bones files as having done this a long, long time ago.
Anyone who's ever played on a public server knows that the minute you find a ghost in the Mines, you'd better watch out for the gray 'q' or pack of dark blue 'a's that's certain to be lurking nearby.
Still, it's a cool mechanism. I'll definitely be checking out this game.
This feature exits in
This feature exits in www.coopordie.com also. You see the corpses of other players and get a little info on their name and how they died if you stand over them. It also features a challenge mode. One death, and it's back to the start of the game...even if your five hours in. Death does matter!
Re: That guy
Damn. I was hoping to be 'that guy'.
Re: That guy
Since I missed out on being 'that guy', I'll suggest you play Adam Cadre's Schrapnel instead.
http://adamcadre.ac/if.html
I'll be the "other" guy
I hate to be this guy, but hopefully it's somewhat relevant. I've made a game that is coming somewhat from the same place, and you can play it here or download it here.
Games like these are great because they play with concepts in gaming that are being thrown to the sides. In modern games, dying doesn't mean as much as it did in traditional games. Traditional games were all about providing a challenge, and death was losing. Newer games are all about providing an experience and death is simply a part of that as well as a slight hindrance to your progress (as it forces you to start from your last save point).
Of course I'm generalizing a bit too much, but you get what I'm saying.
I've installed the firefox
I've installed the firefox plugin, and I've even registered and logged into the site, but I cannot for the life of me figure out how to play the game online. I only see an option to download it.
The Firefox plugin doesn't
The Firefox plugin doesn't work with newer versions of Firefox. In order to play it online, you have to use Internet Explorer.
Well that's unfortunate :(
Well that's unfortunate :( It sucks when online games aren't compatible with Linux.
Yoyo Plugin
Actually, the YoYo plugin basically runs a PC executable in the browser. Not sure it would work under Linux anyway. But you should be able to download the downloadable version, and run it under WINE.