
Suggested By:
rocketfactoryConsumer CULTure is a Robotron-esque game in which your job is not to blast robots, but instead to avoid the blandishments of marketdroids, advertisements, and other aspects of consumer culture as long as possible. When you lose, as you inevitably will, you are told that your "indoctrination is complete." Around the periphery of the board are suggestions like "buy more useless crap" and "consume!".
There are two gameplay modes; in one, you have three bombs (which, when laid, blow up enemies within a 3 square range), but no more. In the other, you have unlimited bombs, but each time you use one, the spawn rate for enemies increases.
Deep? No. Entertaining? Mildly. Effective antimaterialist propaganda? No, not really, but the conceit is amusing.




















Boo for Rampant Consumerism
Haha, I actually was half making a Mockingbird game with the same concept. It was a shooter that had you playing as an anarchist symbol going against police badges that shot
"Parental Advisory" stickers at you. The main crux of it was that it would have been extremely hard and require you to pick up multiple extra lives (which of course are dollar bills.)