
A 2010 IGF finalist for Excellence in Design, Cogs is a combination of sliding puzzles with mechanical puzzles. You know what sliding puzzles are, even if you don't immediately grok the term: There those stupid little things consisting of plastic squares arranged in a grid with one space left out. You slide the squares around to make a picture. Like a 2-D Rubik's cube, with none of the algorithmic complexity of the cube.
Cogs adds mechanical puzzles; some squares have gears on them. Somewhere on the puzzle is a rotating gear, and you have to slide your gears around to do something -- sometimes simply to get a target gear to rotate, sometimes something more complicated, like arranging gears with hammers on them to strike bells in a particular sequence. Sequencing then becomes a major challenge, because you have to arrange the gears in such a way that the hammers are poised to strike at the right moment, and in the right way. In addition, some puzzle are arranged over the surface of a 3D object, which you can rotate with the right mouse button.
In other words, Lazy 8 has taken sliding puzzles + gears and run as many changes on the basic concept to come up with puzzles -- some 50 in the full game, with 8 in the demo. They've also spent a lot of effort on the graphic design and intermediate menus so that the app is visually impressive and highly polished.
I like many puzzle-style games, but I have to say the results here leave me cold. I'm not keen on sliders, to start with, and the mechanical aspects don't strike me as particularly charming.


















Cogs HD for iPad
The "HD" version is a nice piece of eye candy, and controls were properly adopted for the touchscreen.