2006 IGF Winner/Student Showcase
Cloud is a conscious attempt to create a that induces feelings of peace and serenity--unlike most games which seek to create edge-of-the-seat tension.
The backstory: You are a child, sick in the hospital with a long term illness, and the game is your dreams of flying amid the clouds. In addition to flying, you can manipulate the clouds, gathering them together and laying them out in patterns. While you may enjoy that for its own sake, there's a traditional level-based structure to the game (just four levels--this is a student project, after all), and each level requires you to perform different tasks. Some involve building cloud structures in the sky; others, gathering clouds and pushing them against clouds of pollution, causing the pollution to precipitate out in the form of rain.
Graphically, Cloud is a low-poly count 3D game with interesting cloud effects... but the net effect is, as the developers intended, serene and beautiful. I can't imagine why you wouldn't download it.





















very touching..
A very touching game.
The overall goal reminds me a bit of Continuum(Alpha Waves). Plays on emotions.
http://interactive.usc.edu/members/jchen/archives/003322.html
The dev's blog has a backstory that did not get added to the game. (which is fine by me! I'm playing this game for the game.. Not for cutscenes)