Chaser invites you to follow it at first, you're thinking its another lo-fi arcade game where the emphasis on extremely iconic entities makes the simplicity of the controls stand-out and gives you something to meditate on as you fail over and over. It is that. It is more. But it won't tell you just yet, you've got to chase it.
You know my rule in trading is to never chase. If it starts running, make note and let it come to you. But the Sisyphean epiphany is lost on you when you play this game, you're having too much fun. Your speed is correlated to your score, which increases over time and as you grab coins dropped by your bluey apparition. You need to keep up with this guy, and you have to dodge into the path of the coins in order to get their power boost and stay in the chase. So its like you're chasing money and you're chasing this impossible goal, sound familiar? Good thing this is more fun than having a career, perfect for all those unemployed folks strewn throughout the world.
My first philosophical take was that the blue guy is your own self, you're pursuing yourself but you can never get there because you're so filled with desire. It's like, a paradox. My second take was a little more sophisticated, after spending some time not chasing, and then tripping over my initial sprint to get closer and closer, I made out that the blue person is actually a woman. It makes sense in the color scheme, and you can see a few frames in the animation where slender legs and long hair fly out of the blue blur. So it's a Yang-chasing-Yin myth retold in game form.
The money is perhaps a more appropriate metaphor here than in the other myriad games it's used in. The simplicity of the graphics works really well with the trailer effects, and as your score climbs and climbs and the stakes get higher, the psychedelia almost lulls you enough that you forget the imminent truth: you cannot catch the girl, yourself, the Other, or Whom (as in "Who is chasing Whom?") - doesn't matter what you call her, all that matters is, like the Princess, you will never touch her. I enjoyed this game, but I found myself relieved when I accepted that I would never catch my alter ego and I should spend my time doing other things, perhaps reviewing another game. Unlike many of these punk-ass "the only way to win is to quit! Thanks for playing!" type games, this game gives you a nice experience on both sides of the Esc key.