From a host of contracted developers, including the creator of Super Energy Apocalypse and some academic advisers, comes the most delightful chromosome synthesis ever achieved between game design and the rutting instinct of spreading a message through the most trendy medium available. You control a cell in a petri dish, the subject of experiments by duck-billed platypusses (platypi?) trying to create a microscopic cloning vessel to save their species from an impending meteor. Humor about grant funding ensues, along with a more cartoonish twist on HAL 9000, with writing that is uncharacteristically good for a game of this origination, or really for games in general.
The actual gameplay involves acquiring resources, spending them on cell organelles, building little ribosomes and lysosomes, and trying to both balance your organic-chemical economy as well as fight off waves of viral invasions. The gameplay is solid, well-balanced, and administered like carefully measured cc's of some kind of fluid that feels good when injected intravenously. They managed to create a good amount of variation in between levels, without dragging the game out, nine missions sums up the dynamics of bacteria from the lab, to deep space, to an alligator's gut. In the end you'll want to re-watch Dogma for its wisdom on the Platypus, which this game demystifies deftly. You'll also learn something about cellular biology in a way that only RTS click-gasms can induce.