Cantrip is a game from a student team at DADIU, the Danish National Academy of Digital Interactive Entertainment. Implemented in Unity, its models are textured with hand-drawn, cross-hatched illustration, which gives it something of the feeling of Tim Burton animation -- appropriate, given its rather macabre story.
You are a small boy; along with your sister, you enter a scrapyard, looking for cans to collect and return for the deposit. Inside it, you find a trolley filled with cans, but before you can take them, a witch appears, calls you thieves, absconds with your sister, and curses you with magnetism. You have to explore and navigate through the scrapyard to rescue your sister.
Because you are magnetic, cans, and other metal objects in the scrapyard, fly toward and adhere to you. As the weight of metal adhering to you increases, your movement speed slows; and in some places, there are sharp metal objects that, if they fly do you, do damage. Weight and health are reported on the HUD.
However, by "concentrating" (that is, using the left mouse button), you can demagnetize yourself for a short period of time -- there's a count-down timer. Thus, you can shed your burden and run on so that you're beyond the scrap by the time your magnetism returns; similarly, if you're coming up on an area with sharp objects, you can demagnetize and run through it.
In addition, there are junkyard dogs that will eat you; they are, however, chained, so if you're careful to edge around them, you may be okay. And there are moving overhead magnets you can use to move from one area of the yard to another.
In short, there are original mechanics here, and look of the game is unusual and appealing. Controls are a bit frustrating, and it's fairly easy to get turned around and lost; but it's still an interesting effort.