
BrikWars challenges you to take all the random Lego, Playskool, and other construction/little plastic toys you have around, and fight battles with them -- with a clever set of rules that encompasses the basic tropes of the hardcore miniatures game, but with an unusual "rules are made to be broken" slant.
For me, the greatest barrier to miniatures gaming has always been that painting figures takes forever, and I have no interest in it; playing the game might be fun, but the craft-hobbyist aspect of assembling, painting, and fielding your army leaves me utterly cold.
And, of course, I don't have any great desire to make Games Workshop rich(er than they already are, anyway), nor to spend hours arguing with pedantic autodidacts about the right button colors on Napoleonic uniforms.
But I can readily see the appeal of BrikWars, particularly if you have an extensive childhood collection of Lego sets -- beyond the basic bricks, I mean, vehicles and dinosaurs and construction equipment and what not. BrikWars has a pretty good set of rules for assigning basic combat stats to just about anything, based on size, number of brick nipples, and the like; and the result is sort of the trans-dimensional, chaotic game that would make devotees of "generic" RPG systems shudder: ninjas, WWII marines, and Jedi Knights, all in the same battle. Why not?
Naturally, if you're trying to create a game that can literally encompass the universe (of little plastic toys, at any rate), there are two directions you can go: Toward hypercomplexity, so you have a rule to handle every conceivable situation -- or to an open-ended system that says "Here's the basics, improvise to your hearts content." Rayhawk's original game took the latter path, but miniatures gamers are the most fanatic of rules Nazis; I've seen passionate arguments over board and roleplaying games, but whole wars have been fought (or, actually, not fought) over minor rules disputes by miniatures gamers. His 2001 edition tried the second approach, with extroardinarily complex rules, which some branded as unplayable; but the modern edition returns to the core, and correct path.
That is, if you want special firebreathing rules for your plastic dragon, you'll need to negotiate them with the other players. But the core rules are an excellent structure on which to build a battle.
Morever -- they're actually well written, and more, fun to read; many non-commercial rules sets make you wonder whether their authors graduated high school, and even professionally produced rules are sometimes poorly written, and more often, dreadfully dull. Rayhawk writes with wit and spirit.





















BrikWars has a really nice
BrikWars has a really nice sense of humor to it. I like the pictures since they add a lot to the flavor and the rules are very nice and organized. And it gave me some ideas for my own LEGO collection.
Genius!
Spacemen on crocodiles jousting with aliens riding motorcycles? Genius!
I'm off to buy some Lego...
dude, legos.
I've been playing with legos since time immamorium, and I've actually been playing brickwars since all we had was the 2001 version. Really fun times. My giant robots always end up crashing into my one friend's robots, for one reason or another...
And actually, we covered this allready a few weeks ago on the podcast we run. We basically cover all the same point, but go on for longer and in a little more detail. Go check it out if you want. it's episode #15: Brikwars
I think the open and lax
I think the open and lax rule system, ready-made units, and use of Legos all come together nicely. It looks very adaptable and fun. It's also an excuse to play with Legos, which is always a good thing. I wish I didn't lose my collection over the years though, as it would be awesome to play this thing.
Hendar, The fact that you
Hendar,
The fact that you now have to go BUY some lego tells me you missed out on one of the material luxuries of childhood. My sympathies.
That being said, all of my lego is on the wrong side of the Atlantic ocean...
Childhood
Oh I had a shitload of Lego as a kid! But my little brother somehow ended up in possession of it all when I left home and it has basically vanished. He has never been forgiven. Anyway, Lego now is way cooler than any Lego that existed in the eighties! I walk around Toy R Us jealous as fuck of all the crazy cool sets they have now. You can get Lego RPGs and lightsabres now FFS! Lucky bastard kids don't even appreciate it...