I try to stay out of the c&p buisness but this rant from the world's most talented Belgian duo is pretty damn good. What exactly are independent games independent of? Please be specific. Maybe independent games are independent of... games.
Submitted by the99th on Mon, 04/13/2009 - 22:40.
Submitted by the99th on Mon, 04/06/2009 - 03:18.
On Saturday I strolled down a few dozen blocks to Objecto A, an art gallery in Palermo, which is Buenos Aires' attempt to take Soho, Hollywood and Silicon Valley and then jam them into one neighborhood. The place had this M.C. Escher style architecture that's typical of the city, even buildings in poorer barrios have this walking up a stair into a platform with a door leading to another platform feel to them, as a result of the city being planned by Argentines (to that point, there are almost no alleyways in the entire city, leading to tantamount waste management problems). But I wasn't there to trip out on decadent, artistic squalor, I was there to trip out on decadent, pretentious game design chatter.
Submitted by the99th on Sat, 03/28/2009 - 19:39.
It occured to me that since I've been writing for this blog, I get a new experience that tends to warp my thought in brave new ways on a pretty consistent basis. The latest South Park episode is about the economy, it's really funny you should go watch it for FREE. Cartman complains because he wanted GTA Chinatown Wars and Kyle remarks "you're one of those kids who needs something new every week." I was one of those kids, I bet a lot of you were too, I'd do it more cheaply by renting and later downloading.
Submitted by the99th on Thu, 02/19/2009 - 21:16.
This is Rape Week at Play This Thing! We're automagically creating a string of controversies and releases this week to give you the best in thematically uncomfortable indie game blogging. Here's the latest: Dangerous Highschool Girls In Trouble! was removed from Big Fish due to complaints about a textual allusion to an attempted rape late in the game.
Submitted by the99th on Tue, 02/03/2009 - 17:27.
You can dig through the tumultous, heaving mass of congealed infants produced by the Global Game Jam. You can do this, and more, play these crazy prototypes, here.
Expect some of the better ones to get the treatment right here.
Submitted by the99th on Sat, 01/03/2009 - 19:27.
A guy is videotaping himself working for 100 days without leaving the room, doing the Android and iPhone ports of his RPG project, in a protest to Nintendo for not delivering the required software to finish the project. I can totally relate to what he's going through, putting tons of time, talent, and passion into a project, actually producing quality, playable content, and then getting stone-walled by suits is something I have some experience with, though I adapted differently.
Submitted by the99th on Wed, 12/10/2008 - 22:13.
Reader and writer, Legal Arcade, has a review of Oiligarchy up if you´re interested.
Meanwhile, Justin Boland reviews Superstruct on a 5GW site. I largely share his perspective on that game, and this game we´re playing right now.
Submitted by the99th on Fri, 12/05/2008 - 15:24.
Last Saturday I sat down in Tembac´s sick office/studio, a multi-floor, industrial designed loft amidst the droll tragedy of La Boca, with naked-breasted fire elementals scattered across the walls and conceptual sculpture lacing the place at odd angles. Dan and Egar were there as well, we listened to Jon Blow´s recent keynote and picked it apart piece by piece. We generally agreed with him, though not specifically.
My favorite part was when Blow said: "so I´m now going to sub-divide these problems into three categories so I can get more specific."
Submitted by the99th on Tue, 11/25/2008 - 15:05.
For years Greg and I have advocated not only that game developers get over their mental trappings, but also that we redesign how we go about financing and producing games. On the finance/publishing side, this was Greg's motivation for starting Manifesto. On the production/design side, this was my motivation for starting True Vacuum. We both met quite a lot of difficulty, as it is difficult to start companies in general, and even more difficult to get support for a new model.
Submitted by the99th on Mon, 11/24/2008 - 14:11.
Why? Because Jason Rohrer gets things done. I prayed that games would be recognized as a culturally eminent medium while simultaneously promoting sensible, free living, and Jason Rohrer made it happen. I also worship the sun, it´s there you know?