costik's blog

Pax Britannica Images

I've been working on a 2nd edition of Pax Britannica for a couple of months now (ongoing discussion on Boardgamegeek here).

One of the things I like about the modern world is the easy of access to visual resources -- not all public domain, of course. But for a test this weekend, I decided it was otiose to continue using the money from Axis & Allies (and anyway I was running out of bills toward the end-game), so produced my own game money. And I wanted it to look period, so I found a reproduction of the "white" Bank of England five pound note that was used from the late 19th through early 20th century, and had Karen take it into Photoshop to modify it, producing:


...with variants for 1, 10 and 20 pounds, printed on differently tinted paper.

Similarly, I've replaced the "colonial office income table" of the first game with cards for each of the Great powers; a pound amount, with some appropriate legend ("The Chrysanthemum Throne allocates for colonial ventures" for Japan) on the front, and the country name and an appropriate image on the back:


That's an official portrait of Kaiser Wilhelm, of course. Britain has Victoria; France the famous painting of Marianne leading the revolutionaries; the US a period tinted postcard image of the Statue of Liberty; Japan the Meiji Emperor; Russia the Czar Alexander; Italy King Umberto; and Austria-Hungary, the King-Emperor Franz Joseph.

Plus, there's a wealth of vector-graphic images of flags, including historical ones, through Wikimedia and Creative Commons (though I haven't found a good one of the Spanish royal flag), and even a nice illustration of HMS Dreadnought:

Fear the Boom and Bust

A Hayek vs. Keyes Rap. Nothing to do with games, but nice to see technology put to a use that isn't brain-dead.


Junta discounted

Junta is $13 on Tanga at the moment, which is an excellent deal.


2010 IGF Reviews

Many 2010 IGF finalists are not yet available to the public -- with games that intend to have some kind of commercial release, it's common to submit to the IGF while the game is still under development. And we don't generally review games that you can't actually play, since that, you know, kind of subverts the site's title. But we've reviewed all that you can play as of the present, and I'll update this page when other games are released and we review them, to point to those reviews. But at present:

Seamus McNally Grand Prize
Rocketbirds: Revolution
(N.B.: A playable version of Super Meat Boy is not yet available, but here's our review of Meat Boy, its freeware precursor.)

Excellence in Visual Art
Rocketbirds: Revolution

Excellence in Audio
Closure
Rocketbirds: Revolution
(N.B.: A demo of Shatter is available on the Playstation Network, but we also don't normally review console titles.)

Excellence in Design
AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard For Gravity
Cogs
Star Guard

Nuovo Award
Closure
Envirobear 2000
Today I Die

Technical Exellence
Closure


Auntie Pixelante on the IGF

Dustin mentioned Auntie Pixelante's discussion of her frustration with being an IGF judge in comments, and I thought I'd pull it out here, since it's definitely worth a read.

I've been an IGF judge before (not this year though), and she has some cogent points. My take is: Sure, the IGF is flawed, but it's still A Good Thing. And all award systems are flawed; don't get me going on the Nebulas (which perversely encourage log-rolling and politicking among SF writers) or for that matter the Origins Awards (which now have so many categories that you wonder why some games don't win an Origins Award).

Still, the process could doubtless be improved, and I agree that at present the IGF seems to have the flaws of a jury award (relative handful of people deciding on games produces idiosyncratic results) without its virtues (debate and reasoned reflection by knowledgeable people coming to consensus).


2010 Independent Games Festival Finalists

Games for Xmas

As always, everyone gets games at my household. Betsy (20) got Rocketville from me and Dragon Age: Origins from Karen. Vicky (17) got Dominion and Left for Dead 2. Simona (6) got Uno and a premium subscription to Shidonni. Karen got Steam and Little King's Story (because it's supposed to be Pikmin-like, and she loves Pikmin). Vicky got me Tigris & Euphrates, and I got myself The Napoleonic Wars.

After dinner, we played Dominion, Bazaar, and Agricola.


The Future History of Megacorps

No, I didn't write up an elaborate future history before designing Megacorps; rather, I added things as they occurred, mainly for gameplay reasons. But you can sort of reverse-engineer a future history from the game's elements.

From the country names, we can infer that, in the late 21st century, regional trade groupings are more important than the ostensibly sovereign nations that comprise them: NAFTA, the EU, ASEAN, and Mercosur are major powers.

Clearly the 21st century has not evolved in an entirely positive fashion for the United States, since most of the Islamic world is united in a Caliphate, and the existence of "Great Russia" implies that Russia has regained at least some of the territories lost at the implosion of the Soviet Union. Also, the euro has supplanted the dollar as the main global reserve currency.

Global warming appears to be under control, and one of the major industries is "solar". This does not seem to represent the manufacture of solar panels, however, since solar industries exist mainly in desert regions, rather than in industrial nations -- presumably, this reflects "active" solar generation of power, and we can imagine huge high-voltage lines under the Mediterranean, bringing power from the Sahara to Europe, and similar lines crossing North America from the Southwestern desert. The "drugs" industry is located not in places where large pharma exists today, but rather in places where cocaine and heroin are harvested -- a huge industry, evidently, although it's unclear whether it is now "legal," but if not, the Megacorps evidently don't pay much attention to what governments brand as illegal. Robotics, nanotech, and biotech are major industries in their own right, but oil remains important. The aerospace industry has made great strides since you can, in the course of the game, build an orbital colony at the L-5 point, and can also mine metals from the asteroid belt.

China is now the most militarily powerful nation on the planet, though NAFTA is nearly as strong; wars are fought more with Blackwater-style mercenaries than with national troops, however, and we can presume that these wars are short, sharp affairs between relatively small forces, rather than the wars of mass mobilization characteristic of the 20th century. If there are nuclear weapons about, evidently no one dares use them.

The most common systems of government are dictatorship, democracy, and kleptocracy ("rule by theft," a snarky but not unfair characterization of the government of, say, Russia today, and of Indonesia not long ago). Cards can change a country's system of government, but interestingly, there seems to be a one-way progression: Kleptocracies eventually become dictatorships, and dictatorships eventually become democracies. Of course, late 21st century democracy bears little resemblance to the liberal ideal; in an election, each media company has one vote. So much for the power of the people.

In a possibly hopeful sign, a new and somewhat mysterious political ideology is around, called "wikisyndicalism," and it appears that this is what democracies evolve into.

The world of Megacorps is clearly no utopia, and the increasing concentration of power in six gigantic conglomerates is worrisome; yet it has its positive aspects, too. Ecocatastrophe hasn't happened, nuclear war seems to be a thing of the past, technology continues to advance, and I imagine that most people live reasonably comfortable lives.


GunFu Updated

GunFu Deadlands has been updated to v1.0, and there's now a Linux version as well. Files at sourceforge, including source code should you want it.


Playground Worlds

Playground Worlds is a book edited by Markus Montola and Jaakko Stenro that deals with the Scandinavian LARP scene. Contributors discuss recent LARPs, issues in LARP design, jeepforms, and indie RPGs. It's now available as a free PDF from the site, and is well worth reading if you're interested in LARPs or roleplaying design in general.


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