Think of this as the game equivalent of a webcomic. To follow this train of thought, the advent of the internet allowed cartoonists free reign in their work. It's like making an underground zine where everybody is a potential reader. All someone needs to make a webcomic is a scanner or MS Paint, but it wasn't till recently that Flixel was released and game developers were given the tools to rapidly create short, online little games. Developer Pixelate set out to make four of these experimental webgames for every week of December, and this is the fruit of his labor.
All four episodes are unconventional and take less than five minutes to complete. The first one is about building a social network, you're a small ghost in a dark maze where the walls are invisible. If you're alone you won't get far, but if you make contact with somebody else they will light up the path they walk over. Make enough friends and you can reach the exit. The second episode (pictured above) tackles how to make a platformer without having the "jump" verb. The third one is tough if you aren't musically inclined, but as a guitar player I dug it. The final episode is an alternate way to view having an NPC significant other ala Passage, here you choose which path to take and the other person does likewise. It takes more effort to stay on the same wavelength, so to speak, but (through aesthetics) it makes the argument that staying together is more desirable.
With Flixel and the upcoming Flash Punk it seems that there's a future in this format. Maybe one day we'll all have our favorite weekly games bookmarked right next to our webcomics. Here's to hoping.