Remember a few years ago when there was a spate of animated movies featuring bugs? There's a reason for that, actually; it's fairly easy to animate chitonous creatures in 3D, since the body sections are rigid. And it's also fairly easy even for an indie developer to use 3D, if what they're animating are bugs. Which no doubt was one of the reasons Wahoo/NinjaBee chose insects for the heroes of this title. The choice is a fortuitous one, though, since it lends itself to the developers' light humorous touch -- which was very evident in their earlier (and excellent) tycoon game, Outpost Kaloki.
Band of Bugs is a "tactics" game -- like Final Fantasy Tactics. Played in isometric 3D over a square grid with elevation differences, each turn you select one of your characters, move it, deliver an attack (or use a skill), and optionally change facing. Elevation and attacking from the rear or flank provide bonuses. Different bugs have different capabilities, and effective use of combined arms (that is, combining different capabilities for maximal impact on the enemy) is very important.
The game contains a 20-level campaign game, a configurable skirmish mode with several different maps, and three stand-alone levels; it also allows multiplayer online play, either over a LAN or the public Internet. And there's a level editor so you can build and share your own levels (a handful available at present on the developer's forums).
On the whole, it's a charming, quick playing, occasionally humorous and entertaining little title in a genre that's no longer widely supported.
N.B.: There's an XBLA version, too.