Attract


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Attract

Interesting, I like the "level design" aspect, I really haven't seen that much in card games. (Well, SimCity the CCG, perhaps. ;) ) One thing...If you turn over a card that's next to a faceup card...either the card you just turned over will be attracted to the faceup card, or the faceup card will be attracted to the card you just turned over...so something always moves. Do I have that right? (Well, something always moves unless the cards are equal in value.)


Ha, there it is! Thanks for

Ha, there it is! Thanks for making it!
I like the parts where you have to choose which card you will take, there's a nice balance between strategy (math) and luck.


Correctemundo. However, I

Correctemundo. However, I hadn't considered equal value, maybe that exception should leave the choice to the player, so in that lucky instance they can choose the chain.

I haven't tried this game with sets of more than 12 cards. I bet with 24 or 32 cards it'd be crazy.

Robert: you were the anonymous on my blog? Cool. Yeah you can apply card counting to this, amazing how much depth you get from three mechanics.