If ever a game deserved a second chance, it's Eric Chahi’s Another World. Something of an homage to Jordan Mechner’s original Prince of Persia, at least in terms of similar gameplay and rotoscoped graphics, Another World offers both that game's precise platforming as well as an inviting science fiction landscape. Since its release in 1991 it has survived largely on its reputation as an old favorite of countless designers--but few gamers have heard of this classic Amiga title, and fewer still have played it, largely because of its limited distribution.
Several years ago, Chahi released it as an online download, providing access to a far larger audience.. Playable for anywhere from an hour to a month in Windows XP, its repetitive yet inventive challenges make for an ideal diversion. At once substantial enough to outweigh time killers like Freecell and Minesweeper but not obsessive enough to consume your life in the fashion of World of Warcraft, it has the feel of genuine epic scope despite its dated graphics.
In the end, what matters most in Another World is the feeling of isolation and companionship, fostered by your connection to a fugitive alien who helps you in tight spots. Your companion provides a sense of the dangers of the landscape you play through, and a humane (if not human) face to the game. Another World offers not only enemies, but a friend.